RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





The Annihilator

The Annihilator was the last great effort made by Moff Uhlmann of the Palvar
sector before his death. Completed just days prior to his untimely death, the
Annihilator was a hybrid mating of two ships - an Uhlmann-class Star Destroyer
and a Kerl-class battleship. It was to be Moff Uhlmann's command ship, yet he
never had the chance to set foot on board of it.

Following his death, his replacement, Moff Nikolai Arkanian, was a slightly
hestitant with the odd looking command ship, but soon gave in and transferred
his command from his ISD to the Annihilator.

The basic concept of the vessel was simple, engineers would combine two existing
warships into one large command ship. They accomplished this by using a Kerl
battleship as the lower portion, attaching an Uhlmann Star Destroyer above it
where the Kerl's superstructure should have been.

The main control systems of the Uhlmann destroyer were used, linking up systems
from the Kerl to the Uhlmann's bridge. An extended superstructure was added onto
the Uhlmann's bridge, boasting incredibly power sensors and targetting computers.
The bridge of the Kerl was also wired into the Uhlmann destroyer, capable of
serving as a secondary bridge in an emergency.

Slow and awkward in flight, the Annihilator most often relied on its tractor
beam projectors and two full wings of TIE fighters to bring targets in range of
its heavy guns - most of which were located on the Kerl half of the vessel.

Overall starfighter command is based on the Uhlmann half, along with a lavish
command room filled with holodisplays for observation of forces on planet. A
second main command room, located just below the main bridge, was a large room
with an elevated platform in the center. The entire room would act as one large
holoprojector, displaying every ship within sensor range in relative position
to one another, giving the commander a perfect point of view to conduct a space
battle.

Initially, designers wanted to simply clamp the two warships together, giving it
the ability to separate again if necessary. However, the stresses of space combat
and hyperspace travel would simply make anything less than a full, reinforced,
joining unsafe.


Craft: Delfii StarDrive's Annihilator
Type: Hybrid command vessel
Scale: Capital
Length: 1,500 meters long
Skill: Capital ship piloting: Star Destroyer
Crew: 75,914, gunners: 714, skeleton: 31,170/+15
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship
            piloting 5D+1, capital ship shields 4D+1, sensors 4D,
            starship gunnery 4D+2
Passengers: 7,000 (troops)
Cargo Capacity: 65,000 metric tons
Consumables: 3.5 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Maneuverability: 1D
Space: 6
Hull: 6D+1
Shields: 6D+1
Sensors:
        Passive: 60/1D
        Scan: 130/2D+1
        Search: 250/3D+2
        Focus: 6/5D
Weapons:
15 Heavy Turbolaser Batteries
        Fire Arc: 5 front, 5 left, 5 right
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 0D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 10D
100 Turbolaser Batteries
        Fire Arc: 20 front, 40 left, 40 right
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 5D
80 Ion Cannons
        Fire Arc: 30 front, 20 left, 20 right, 10 back
        Crew: 5
        Skill: Capital ship gunnery
        Fire Control: 3D
        Space Range: 5-25/45/90
        Atmosphere Range: 10-50/90/180 km
        Damage: 4D+2
20 Quad Laser Cannons
        Fire Arc: 5 front, 6 left, 6 right, 3 back
        Crew: 1
        Skill: Starship gunnery
        Fire Control: 3D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 5D
16 Tractor Beam Projectors
        Fire Arc: 4 front, 6 left, 6 right
        Crew: 4
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 6D

Starship Complement:
        12 TIE squadrons:
                96 TIE/ln
                24 TIE interceptors
                24 TIE bombers
        2 Lambda-class shuttles
        10 stormtrooper transports
        3 Gamma-class assault shuttles
        4 Skipray blastboats

Ground/Air Complement:
        15 AT-ATs
        30 AT-STs
        10 landing craft, drop ships and walker landing barges


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
9
6
9
5
9



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.