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The Raker

Named after the fastest of ancient sailing ships, a three masted craft
that could outrun any craft near it's size, The Raker is of two vessels
of the class of ships by the same name.

The Raker is a Super Star Destroyer variant with a blunt design and lots
of armoured hull plates. It strays fairly far astray from typical Star
Destroyer design. From the central cortex a command pylo rises up and
forward with the bridge at the end of it.

The Raker carries an identical armament to a typical SSD, with the
exception of a lot more concussion missile launchers. These missile
launchers are what make the two craft, The Raker and her sister ship,
The Torrent, so distinct. In battle the two ships often bring almost
all of their misisle launchers to bare, on the strongest target, and
release a massive salvo. This Salvo is often so voerwhelming it will
destroy or cripple the ship immediately negating the ened for a second
salvo against that ship.

The Raker and The Torrent's apperance in battle often causes such panic
that the oposing side flees or surrenders, and the two often go into
battle together inspiring mass hysteria among the opposing forces. The
two vessels belong to the rogue Imperial warlod, Geth Khanax, who split
off during the Imperial Civil War and Started his own faction.

Craft: Kuat Drive Yards' Raker-class Super Star Destroyer
Type: Super star destroyer
Scale: Capital
Length: 9,860 meters
Skill: Capital ship piloting: Super Star Destroyer
Crew: 279,144, gunners: 1,590, skeleton: 50,000/+10
Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital ship
            piloting 6D+2, capital ship sheilds 5D+2, sensors 5D
Passengers: 38,000 (troops)
Cargo Capacity: 250,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Space: 6
Hull: 12D
Shields: 8D
Sensors:
        Passive: 75/1D+2
        Scan: 150/3D+2
        Search: 300/5D
        Focus: 8/6D+2
Weapons:
250 Turbolaser Batteries
        Fire Arc: 125 front/left, 125 front/right
        Crew: 1 (100), 2 (150)
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 7D
250 Heavy Turbolaser Batteries
        Fire Arc: 100 front/left, 100 front/right, 50 back
        Crew: 2
        Skill: Capital ship gunnery
        Space Range: 5-20/40/60
        Atmosphere Range: 10-20/80/120 km
        Damage: 10D
450 Concussion Missile Tubes
        Fire Arc: 200 Front, 100 left/front, 100 right/front, 50 back
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 2-5/30/60
        Atmopshere Range: 4-24/60/120 km
        Damage: 9D
250 Ion Cannons
        Fire Arc: 100 front/left, 100 front/right, 50 back
        Crew: 1 (100), 2 (150)
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-10/25/50
        Atmosphere Range: 2-50/50/100 km
        Damage: 4D
40 Tractor Beam Projectors
        Fire Arc: 20 front, 10 left, 10 right
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 9D

Starfighter Complement:
        60 TIE/ln Fighters
        48 TIE Interceptors
        24 Scimitar Assault Bombers
        24 TIE Advanced Fighters
        12 TIE Bombers

Ground/Air Vehicle Complement:
        25 AT-ATs
        50 AT-STs
        3 prefabricated garrison bases


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