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Section of Site: Starships D6Belongs to Faction: Galactic EmpireSubtype: CapitalEra: ImperialCanon: No




The Decimator

The Decimator-class Super Star Destroyer was made popular by Admiral Daelor
Libicond in the Cle'unt system.  Admiral Libicond was in the need for a new
flagship and had the Decimator built in the shipyards over Ne'kaye.  The ship
is a modified version to the Wraith-class Star Destroyer which Libicond's
commanding officer uses.  The ship is 10,170 meters long, ninety percent of
the size of the Wraith-class Star Destroyer.  This type of Super Star Destroyer
was created to eliminate the weaknesses in the Wraith-class.  The Decimator
carries over twenty-five starfighter squadrons, making up for its lack of size
compared to the Wraith.  It also carries the popular Axis Superlaser like many
of the newer Super Star Destroyers.  The Decimator also outdoes the Wraith
carrying more Ground ships. The Decimator looks exactly like the Wraith except
for its shorter length.

Craft: Kuat Drive Yards' Decimator-class Super Star Destroyer
Type: Super Star Destroyer
Scale: Capital
Length: 10,170 meters
Skill: Capital ship piloting: Super Star Destroyer
Crew: 279,000, gunners: 1,702, skeleton: 45,000/+10
Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital ship
            piloting 6D+2, capital ship sheilds 5D+2, sensors 5D
Passengers: 73,728 (troops)
Cargo Capacity: 315,000 metric tons
Consumables: 4 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 9D+2
Shields: 8D+2
Sensors:
        Passive: 250/2D
        Scan: 350/3D
        Search: 500/4D
        Focus: 70/5D
Weapons:
Axial Superlaser
        Fire Arc: Front
        Crew: 75
        Scale: Death Star
        Skill: Capital ship piloting: superlaser
        Fire Control: 5D
        Space Range: 5-25/75/150
        Damage: Gradational output can fire once every minute at minimum
        energy (1D damage). It can aminute at minimum energy (1D damage). It
        can also build up a charge of 1D per minute up to 8D.
360 Heavy Turbolaser Batteries
        Fire Arc: 135 front, 90 left, 90 right, 45 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 0D
        Space Range: 5-20/40/60
        Atmosphere Range: 10-20/80/120 km
        Damage: 10D
180 Turbolaser Batteries
        Fire Arc: 90 front, 45 left, 45 right
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 7D
200 Ion Cannons
        Fire Arc: 65 front, 45 left, 45 right, 45 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-10/25/50
        Atmosphere Range: 2-50/50/100 km
        Damage: 4D
125 Concussion Missile Tubes
        Fire Arc: 50 front, 30 left, 30 right, 15 back
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 2-5/30/60
        Atmopshere Range: 4-24/60/120 km
        Damage: 9D
20 Tractor Beam Projectors
        Fire Arc: 5 front, 5 left, 5 right, 5 back
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 9D
2 Gravity Well Projectors
        Fire Arc: Turret
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 6D
        Space Range: 1-5/75/150
        Damage: Blocks hyperspace travel

Starfighter Complement:
        12 TIE Defenders
        24 TIE Advanced
        144 TIE Interceptors
        72 Scimitar Assault Bombers
        24 Assault Gunboats
        24 Missile Boats

Ground/Air Vehicle Complement:
        50 AT-ATs
        75 AT-STs

Other Ships:
        35 Lambda Shuttles
        100 Stormtrooper Transports


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