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Insurrection Command Cruiser

Now making a new series of these ships, KDY now introduced the Insurrection
Command Cruiser, It had vast improvements over the preveious Insurrection and
now had the New Assault Phase Disruptors , making life not so Sweet by their
massive barrage of power onto the enemy. The Command Cruiser also supports
massive amounts of weapons and Had the bridge now inside the hull. The Ship
has 4 Main Generators. which are seperately put inside the hull at Various
points and with 40 m thick armor and 5m of armor on the thinnest possible
extent of the hull. The ship overall has a 40m thick armor on it to prevent
any seriuous damages. Also there are 6 Smaller Generators to operate various
other functions of the ship and are shielded with 10m thick armor

Craft: Kuat Drive Yards Insurrection Command Cruiser
Type: Assault Cruiser Class
Scale: Capital
Length: 8,000 meters
Skill: Capital Ship Piloting: Insurrection
Crew: 152,000; Gunners: 90,000
Crew Skill: Astrogation 5D, Capital Ship Piloting 6D Capital Ship Shields
    6D, Capital Ship Gunnery 5D+2 ,Sensors 4D
Passengers: 78,000 (troops)
Cargo Capacity: 548,000 metric tons
Consumables: 16 years
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuvrability: 1D
Space: 6
Hull: 8D
Armored surface: 5D
Shields: 5D (note: shield generators are internal)
Backup: 3D
Sensors:
    Passive: 50/5D
    Search: 200/5D+2
    Scan: 100/6D
    Focus: 6/6D+2
Weapons:
1 Assault Phase Disruptor
    Fire Arc: 1 front  
    Crew: 10
    Scale: Capital
    Skill: Capital Ship Gunnery
    Fire Control: 4D
    Space/Orbit Range: 4-60/80/150
    Atmosphere Range: 4-80/100/200 km
    Damage: 10D (+1D for every 1D shields the target has)
    *note: may be kept on constant fire releasing a steady stream, to keep
    the beam on the target requires another roll but this is a free action
    if the target is not manuvering.
80 Super Heavy Turbolaser Batteries
    Fire Arc: 20 Front, 25 Left, 25 Right, 10 Back
    Crew: 2
    Skill: Capital Ship Gunnery
    Fire Control: 4D
    Space Range: 4-20/40/80
    Atmosphere Range: 8-40/80/160 km
    Damage: 12D
50  Heavy Ion Web Projectors
    Fire Arc: 12 Front, 15 Left, 15 Right, 8 Back
    Crew: 3
    Skill: Capital Ship Gunnery
    Fire Control: 5D
    Space Range: 2-15/30/60
    Atmosphere Range: 4-30/60/120 km
    Damage: 15D Ionization Damage
30 Tractor Beam Projectors
    Fire Arc: 10 Front, 10 Left, 10 Right
    Crew: 4
    Skill: Capital Ship Gunnery
    Fire Control: 2D
    Space/Orbit Range: 1-5/15/30, 2-10/30/60 km
    Damage: 6D
30 Multi-Directional Heavy Quantum Torpedo Tubes
    Fire Arc: Front 10, left 10 , right 10
    Crew: 4
    Skill: Capital ship gunnery
    Fire Control: 6D
    Space Range: 2-50/70/110
    Atmosphere Range: 4-60/80/130 km
    Damage: 12D (+4((pips)) to damage for every 1D of shielding the target has)
120 Heavy Quad Laser Cannons
    Fire Arc: 30 Front, 30 Left, 30 Right, 30 Back
    Crew: 2
    Skill: Starship Gunnery
    Fire Control: 6D
    Space Range: 2-6/24/50
    Atmosphere Range: 200-600/2.4/5 km
    Damage: 8D

Ships Compliments:
*note: contains multiple launch chutes instead of major hangar to leave but
enters into  10 small hangers on the sides of the ship which are 20m thick
armor on the doors
1,000 Fighters
10 Lambda Shuttles
8 Troop Transports
6 Imperial Landing Craft


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