Site Stats:

9837 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Sergeant Linus Mosk (Human Pre-Mor Security Officer)

Sergeant Linus Mosk (Human Pre-Mor Security Officer)
R7-A7 (Ahsoka Tanos Astromech)

R7-A7 (Ahsoka Tanos Astromech)
Fives (CT-5555)

Fives (CT-5555)
Gir Endac (Human Wing Guard)

Gir Endac (Human Wing Guard)

Section of Site: Starships D6Belongs to Faction: Galactic EmpireSubtype: CapitalEra: ImperialCanon: No




Macross Super Dimensional Fortress

The Macross design was founded by accident as an unknown Alien Starship
appeared out of nowhere and crash landed on Yaga Minor's Macross Island.
The Empire's R&D immediately went to work on reconstructing the ship and
seeing the various Devices on it.

Three real technical Advances came through the search of the ship. 1: the
Folding Drive Which could send the ship through hyperspace in near
instantaneous space travel the ship itself can create a bubble to also
allow smaller ships like Carrack Cruisers to come along with it into battle.
2: The Reflux cannon which had the Power of a Super laser but more dispersed
and is capable of destroying small groups of ships with one shot. 3: the
technology of New Walkers which were capable of moving as fast as a speeder
and twice the power of an AT-AT along with Various Veritech Craft which were
being made available to other factions through a company that found similar
technology.The techs working on the ship refited some of the weapons with
Turbolasers as some were just unrepairable but many other weapons originally
found on the ship remained intact.

The Ship was designated the SDF-1 Macross and did a skirmish with 3 MC-90s
and 2 New Republic Torpedo Cruisers along with secondary craft.The Macross
destroyed the entire group of capital ships with the Reflux Cannons along
with long range firepower from it's various other weapons. With that lattest
victory in mind, there are plans for it being built to help the Remnants of
the Empire drive off the New Republic. The Second ship in line is Designated
the SDF-2 Thrawn.

Craft: Imperial Drive Systems Macross Class Super Dimensional Fortress
Type: Heavy Capitalship
Scale: Capital Ship
Length: 14000 meters
Skill: Captial Ship Piloting: Macross SDF
Crew: 182,000; gunners: 45,000
Crew Skill: Astrogation 5D, sensors 5D, Capital Ship piloting 5D,
            Capital Ship shields 5D, Capital Ship Gunnery 5D
Passengers: 235,000 (Troops)
Cargo Capacity: 500,000 metric tons
cost: not available for sale to civilians
Consumables: 4 Years.  
Hyperdrive Multiplier: Instantaneous (Fold Drive System)
Hyperdrive Backup: x10
Nav Computer: yes
Maneuverability: 1D
Space: 9
Atmosphere: 400; 1150 kmh
Hull: 18D+1
Shields: 20D (Omni Directional Barrier Shield)
Sensors:
        Passive: 30/1D
        Scan: 60/1D
        Search: 90/4D
        Focus: 4/4D+1
Weapons:
2 Reflux Cannons Mark 9  
        Fire Arc: Front
        Scale: Death Star
        Crew: 2
        Skill: Capital Ship gunnery
        Fire Control: 2D
        Space Range: 20-1200/3000/9000
        Atmosphere Range: 40-2400/6000/12000 km
        Damage: (Instant Destruction by the beam for all units within 4 space
        units and 6D damage for anything within 6 space units and just 2D
        for anything within 8 space units of damage)
350 Heavy Turbolaser Batteries
        Fire Arc: 100 front, 100 left , 100 right, 50 Rear
        Crew: 1
        Skill: Capital Ship Gunnery
        Fire Control: 5D
        Space/Orbit Range: 4-11/30/75, 6-14/49/93 km
        Damage: 10D    
270 Pulse Cannon Turrets
        Fire Arc: 90 Front, 70 Left, 70 Right, 40 Rear
        Crew: 3
        Fire Rate: 1/2
        Skill: Capital Ship Gunnery
        Fire Control: 2D+2
        Space Range: 4-11/30/75
        Atmosphere Range: 6-14/49/93 km
        Damage: 6D (8D on full automatic mode which makes the fire rate 1/8 but
        may suffer a melting of the barrel if rolled a minor mishap and an explosion
        doing 5D damage if a major mishap)
160 Heavy Ion Cannons
        Fire Arc: 40 Front, 50 Left, 50 Right, 20 Rear
        Crew: 4
        Skill: Capital Ship Gunnery
        Fire Control: 2D+1
        Space Range: 4-11/20/45
        Atmosphere Range: 6-14/30/63 km
        Damage: 8D+2    
1500 Dual Laser Cannons
        Fire Arc:  350 Front, 475 Left, 475 Right, 200 Rear
        Crew: 1
        Skill: Capital Ship Gunnery
        Fire Control: 4D+1
        Space Range: 4-11/30/20
        Atmosphere Range: 6-14/20/40 km
        Damage: 6D    
500 Space Launched Balistic Missiles
        Fire Arc: 100 Front, 200 Left, 200 Right
        Crew: 4
        Skill: Capital Ship Gunnery
        Fire Control: 3D
        Space Range: 4-91/130/275
        Atmosphere Range: 6-100/200/400 km
        Damage: 20D/10D/5D
        Blast Radius: 5/10/15 km
860 Eight-Pack Missile Launchers
        Fire Arc: 200 Front, 250 Left, 250 Right, 160 Rear
        Crew: 2
        Skill: Capital Ship Gunnery
        Fire Control: 4D+1
        Space Range: 4-11/30/75
        Atmosphere Range: 6-14/49/93 km
        Damage: 12D+2    

Onboard Craft:
        1500 VF-19 Excalibur Veritechs
        600 VF-11 Thunderbolt Veritechs
        180 VF-22 Nightmare Veritechs
        70 Drop Ships
        26 Lambda Shuttles
        60 Cargo Transports
        35 Landing Craft

Notes: The Ship has Ability to Transform into a Robotic Form and is the
only way to fire the Reflux cannons and the Transforming ability should be
considered a free action along with all other Veritechs or vehicles that have
the ability to transform. Also If rolled a serious mishap with the wild dice,
the Ship loses the fold drive as it mysteriously vanishes or the ship will go
into a fold cycle and loses it's folding drive then.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
6
7
6
0
4



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by KnightofHeero, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.