Site Stats:

5491 Stats in 29 Categories


Search Stats:
  

Latest Release:

Solo: A Star Wars Story
OpenD6 RPG

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
GM Tools
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Barghest

Barghest
Tibidee

Tibidee
Guavian security soldiers

Guavian security soldiers
Parliamentary Vasudan Alliance Scarab Class Support Ship

Parliamentary Vasudan Alliance Scarab Class Support Ship




Resurgence Star Destroyer

The invasion of the Yuuzhan Vong sounded the death knell of the
"Imperial"-class Star Destroyer.  The "Imperial"-class could not deal with
the weight of fire delivered by the Vong cruisers.  It is a great testimony
to Imperial training that the "Imperial" remained in service as long as it
did.  Fortunately, a replacement was already on the way.  

The "Resurgence"-class Star Destroyer is built on all of the combat
lessons learned since the design of the "Imperial II".  The Imperial R&D
specialists on Bastion included everything they possibly could in the new
design.  The "Resurgence" has backup shields, more armour, increased
maneuverability, and a novel new weapons fit.  The new Star Destroyer appears
to be a slightly scaled-up "Imperial" with a pair of gravity well generator
globes where bridge superstructure should be.  In actual fact, the
"Resurgence" is an entirely new, and far more capable, design.

Craft: Kuat Drive Yards' Resurgence Star Destroyer
Type: Star Destroyer
Scale: Capital
Length: 1,800m
Skill: Capital Ship Piloting: Star Destroyer
Crew: 38,064 gunners: 332 skeleton: 9,000/+10
Crew Skill: Astrogation 4D, Capital Ship Gunnery 5D+2, Capital Ship Piloting
5D+1, Capital Ship Shields 4D+1, Sensors 4D
Passengers: 9,700 (troops)
Cargo Capacity: 32,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D+1
Space: 6
Hull: 8D
Shields: 4D (the "Resurgence" has 4D of backup shields)
Sensors:
        Passive: 50/1D
        Scan: 100/3D
        Search: 200/4D
        Focus: 6/4D+2
Weapons:
50 Heavy Turbolaser Batteries
        Fire Arc: 20 front, 15 left, 15 right
        Crew: 1(20), 2(30)
        Skill: Capital Ship Gunnery
        Fire Control: 0D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150km
        Damage: 10D
50 Heavy Turbolaser Cannons
        Fire Arc: 25 front, 10 left, 10 right, 5 back
        Crew: 3
        Skill: Capital Ship Gunnery
        Fire Control: 1D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150km
        Damage: 7D
20 Dual Mode Cannons*
        Fire Arc: 5 front, 5 left, 5 right, 5 back
        Crew: 1(10), 2(10)
        Skill: Capital Ship Gunnery
        Fire Control: 3D
        Space Range: Laser: 3-15/35/75
                         Ion: 1-10/25/50
        Atmosphere Range: Laser: 6-30/70/150km
                                Ion: 2-20/50/100km
        Damage: Laser: 5D
                  Ion: 4D
10 Tractor Beam Projectors
        Fire Arc: 6 front, 2 left, 2 right
        Crew: 1(2), 4(2), 10(6)
        Skill: Capital Ship Gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60km
        Damage: 6D
2 Gravity Well Projectors
        Fire Arc: Turret
        Crew: 1
        Skill: Capital Ship Gunnery
        Fire Control: 6D
        Space Range: 1-5/75/150
        Damage: Blocks hyperspace travel
Carried Vessels:
        48 TIE/ln (or later fighters)
        12 TIE Bomber
        12 TIE Interceptor

*=Dual Mode Cannons can switch between laser or ion blasts.2 turns
preparation and a Very Easy Starship Repair roll are necessary to switch.
Performance differences for each mode are noted in the stats.  A hit on the
gun mount effects both modes of fire.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
5
0
8
7
0



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Matthew Kubinec, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.