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GAT-12m Skipray Blastboat

The GAT-12m was designed to get back on the Empire's good side. The
Empire was infuriated when Sienar designed the GAT-12k for the New Republic
and would not sell any to the Empire.  Sienar was cowed by imperial threats
to cancel all TIE orders over the scandel.  So. Sienar designed a special
new Blastboat varient for the Empire alone.

The GAT-12m Skipray Blastboat is a supplement to the GAT-12j. The
GAT-12j has 18 Concussion Missiles and 12 Proton Torpedos which are replaced
in the GAT-12m by 6 Capital Concussion Missiles.  GAT-12ms are usually
deployed with two GAT-12js as wingmen.  The Concussion Missiles give the
GAT-12m a stand-off attack capability, so that enemy capital ships can be
significantly weakened before the Skipray flight enters the range of its
other weapons.

Craft: Sienar Fleet Systems GAT-12m
Type: Assault blastboat
Scale: Capital (due to power output)
Length: 25m meters
Skill: Starfighter Piloting: Skipray Blastboat
Crew: 2 (1 can coordinate) gunners: 2 skeleton: 1/+5
Crew Skill: Starfighter Piloting 4D, Starship Gunnery 5D,
Capital Ship Gunnery 5D+1,Starship Shields 4D+1, Astrogation 4D
Cargo Capacity: 20 metric tons
Consumables: 1 month
Hyperdrive Multiplier: x2
Nav. Computer: Limited to four jumps
Maneuverability: 1D+2 (2D+2 in atmosphere)
Space: 8
Atmosphere: 415; 1,200 km/h
Hull: 2D+1
Shields: 2D
Sensors:
        Passive: 35/1D
        Scan: 60/1D+2
        Search: 100/2D
        Focus: 3/2D+2
Weapons:
Two Laser Cannons (fire-linked)
        Fire Arc: Turret
        Skill: Starship Gunnery
        Scale: Starfighter
        Fire Control: 1D
        Space Range: 1-5/15/30
        Atmosphere Range: 100-500/1.5/3km
        Damage: 5D
Three Medium Ion Cannons (fire-linked)
        Fire Arc: Front
        Crew: 1
        Skill: Capital Ship Gunnery
        Fire Control: 3D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5km
        Damage: 4D
Two Concussion Missile Launchers
        Fire Arc: Front
        Crew: 1 (same gunner as ion cannon)
        Skill:  Capital Ship Gunnery
        Fire Control: 3D
        Ammunition: 3 each
        Space Range: 2-12/30/60
        Atmosphere Range: 100-1.2/3/6m
        Damage: 9D


Comments made about this Article!



17/Oct/2013 18:50:12 Posted by : {72.43.230.11}

so the hull on this bad boy would be 8d+1? Starfighter scale...


29/Oct/2013 20:39:31 Posted by : asikari {208.75.85.3}

how do you get 8D+1. The equivalent starfighter scale would be 4D+1 or 4D+2, depending on which version of 2nd ed you were looking at.


05/Sep/2014 17:09:26 Posted by : Hellstormer1 {174.237.40.41}

Actually, the first comment would be correct. With the scale system, the dice gap between Starfighter and Capital scales is 6D. So, it would be 8D+1, before adding in the shields (but do you scale up the shields too? Bum-BUm-BUUUMMM!!!).

IMO, I'd look at it like this. It says Capital scale "due to power output". I'd say that any energy based equipment, such as shields or energy weapons, that DO NOT specifically say what scale they are, would get upped as Capital Scale. The hull would not be capital scale, but the shields would be (essentially having the same effect).

If using that as your guideline to go by, then the shields and 3 Medium Ion Cannons would be Capital scale, but the hull, 2 Laser Cannons and 2 Concussion Missile Launchers would not be (I threw the missiles into that because, c'mon, Capital scale missiles would be just too friggin huge on this thing!).

That would make this little ship a challenge, but not impossible. It has two weapons that will hit and deal damage at starfighter scale. The other weapon, the ion cannons, if going strictly by the scale rules, could deal damage at capital scale (+6D), but would also hit at capital scale (-6D to attack action), making it better for capital starship assaults and boarding.

That only leaves the shields. Capital scale shields. That are vulnerable to ion weapons, just like any other shield system. And if the hull is left at starfighter scale (because everything I've stated here is just common sense), then voila, this little powerhouse of a ship just became easy to beat!


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