Site Stats:

9837 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Zubwen (Brawny Jawa)

Zubwen (Brawny Jawa)
Kinooine

Kinooine
New Republic Parole Droid

New Republic Parole Droid
Novalight Defender

Novalight Defender

Section of Site: Starships D6Belongs to Faction: AlienSubtype: CapitalEra: New RepublicCanon: No




Crucem Excidium Cruiser

The Crucem in their starting days used ships they stole to beign their Jihad
of chaos aginst the galaxy. They used whatever they could steal. Then they
began creating their own ships. By the time of the Battle of Hoth they had
created the Excidium Cruiser.

The Excidium cruiser is a streamlined ship with powerful engines and an
unmatched Hyperdrive system. This hyperdrive system works slightly differently
than conventional hyperdrives. It is believed hyperspace is it's own dimension.
However, the hyperspace accesses by this hyperdrive is different. Rather than
the streaking starlines, hyperspace is seen as blue streaking energy winding
all around the ship as it bullets forward. These coils of flourescent energy
crackle with charges flaring throguh it. It is theorized this is a twisting
of reality and hyperspace, beding the two together, possibly even incoporating
otherspace as well.

The ship carries heavy turbolasers and concussion missile launchers to deal
out hevay damage to enemy ships and Ion cannons to disable ships for capture.
The pride and joy of the Exicidum Cruiser, other than it's amazing hyperdrive
is it's cloaking device. this device works on a different principal than regular
cloaking shields. Ratehr than blocking the ship's own sensors it somehow manages
to make hyperspace travel impossible and the energy from the weapon systems
is all drained into ti so firing weapons while cloaked is impossible.

Craft: Crucem Excidium Cruiser
Type: Crucem Battle Cruiser
Era: ESB +
Scale: Capital
Length: 600 meters
Skill: Capital ship piloting: Excidium Cruiser
Crew: 215, Gunners: 8
Crew Skill: Astrogation 4D+1, capital ship gunnery 5D+2, capital ship piloting
            4D, capital ship shields 4D, sensors 5D
Passengers: 350 (Boarding Troops)
Cargo Capacity: 5000 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x0.4
Hyperdrive Backup: x2
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 5D+1
Shields: 3D+1
Sensors:
        Passive: 30/0D
        Scan: 50/1D
        Search: 100/2D
        Focus: 4/3D
Sensor Cloak:
        While activated the Excidium Cruiser can only be detect by a Heroic
        Sensors roll. While Activated the Cruiser may not enter hyperspace or
        fire weapons however it's sensors works eprfectly.
Weapons:
24 Heavy Turbolasers
        Fire Arc: 12 front, 6 left, 6 right
        Crew: 3 Total
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 3-15/35/75
        Atmosphere: 3-15/35/75 km
        Damage: 6D
24 Ion Cannons
        Fire Arc: Front
        Crew: 2 Total
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere: 2-10/30/60 km
        Damage: 5D
24 Concussion Missile Launchers
        Fire Arc: 16 front, 4 right, 4 left,
        Crew: 3 Total
        Skill: Capital gunnery
        Fire Control: 3D
        Space Range: 2-12/30/60
        Atmosphere: 6-30/70/150 km
        Damage: 8D

Starfighter Compliment: 2 Squadrons


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
2
4
3
3
0



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Dave Maloney, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.