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Neyomal MegaCruiser

The Neyomal are a malevolent race of starfaring beings. They are not
of this galaxy, or any other galaxy really. They are from another
dimension, possibly the realm known as otherspace but it is not known
for sure. They appeared through strange itner dimensional portals which
actually cut through the fabric of 'realspace' and 'hyperspace' which
is what leads people to believe they hail from 'otherspace'. These portals
are characterized by bright swirls of light and colour throguh which
the ships drop into space. The Neyomal's ships are organic in nature
and possibly even setnient. The Neyomal who crew it, use telepathic
links to join themselves to the the ships and use extended telepathic
abilities as sensors.

The Neyomal Megacruiser is the eptiome of pwoer in a capital ship. It
has a rounded organic form with an almost perfectly smooth hull. A
strange spikelike assembly at the rear of the ship comes off the drive
assembly, possibly manuvering thrusters. There is a band around the
ships' equator that glows and pulses with energy, as well as two fin
like appendages. Four wavy arms come off around the band at the very
front of the ship. This is the energy emitter assembly. Energy is charged
up in the fins and the band, both send the energy into a focusing point
at the center of the four arms. The enrgy then runs up along the arms
like on a Mothership. However rather than crackling energy and a ball
that's released, the space between the four arms totaly fills when fired
at full power. At full power, this weapon is slightly more pwoerful than
the second death Star's Superlaser and is fully capable of destroying
a planet. Lesser ammounts of energyu from the weapon can still easily
blow apart any capital ship.

The ships'f rom is deceiving though. It would seem this is the only
weapon system on board but that is not so. Heavy energy pulse batteries
are built into the hull under the uppermost layer. These batteries run
along on hidden tracks and charge energy up through the outter hull
itself releasing silvery-blue beams of impressive destructive power.
The combined batteries are capable of reducing a world to slag by
themselves. Smaller versions of the abtteries form short range, anti-
starfighter defense to prevent 'trench run sydnrome'. Just a few weeks
before the Battle of Endor, one of these ships appeared over a world
in the Plavar Sector. Sector forces tried to repell it to no avail.
recordings of the incident show an unbeleiveable ammount of silver-
blue streaks lancing out in every direction from the ship pulverising
capital ships and starfighters alike. The world, controlled by the
Empire, then witnessed the full fury of the ships' energy emitter at
full blast. The ships that escaped told the tale and showed the
sensor logs and recordings, and still eveyone found it hard to
believe.

The  strangest thing is that the ship's hull appears to be one peice,
and though looks organic in design it doesn't look organic or natural.
Yet the whole ship seems to be one peice. There are no viewports
hatches or docking bays either, so it is not known how the crew gets
on board. These ships are able to also open inter-dimensional portals
between realspace and their home dimension. It is severely hoped, but
not known, that the Neyomals only have one of these ships.

Craft: Neyomal MegaCruiser
Type: Planet Killer
Era: Endor +
Scale: Death Star
Length: 20 kilometers
Skill: Battle station piloting: Death Star
Crew: 65,000
Crew Skill: Astrogation 9D+1, Capital Ship piloting 6D+2, capital ship
            gunnery 8D+1
Passengers: 607,360 (troops), 25,984 (stormtroopers), 42,782 (starship
            support staff), 167,216 (support ship pilots and crew)
Cargo Capacity: Over one million kilotons
Consumables: 3 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x4
Nav Computer: Yes
Space: 3
Hull: 4D+2
Sensors:
        Passive: 250/0D
        Scan: 1,000/1D
        Search: 5,0000/2D+2
        Focus: 40/4D
Jump Gate:
        A Neyomal MegaCruiser can open Hyperspace Jumpgates through which
        ships can enter and come out at the decided destination. The ships
        passing through one of these Jump gates will move as if they had
        an x1 hyperdrive. The Jumpgate closes as soon as the MegaCruiser
        passes into it, and the end point gate closes once the mothership
        comes out of it.
Weapons:
Energy Emitter
        Fire Arc: Forward
        Crew: 42
        Scale: Death Star
        Skill: Capital ship gunnery: superlaser
        Space Range: 1-20/40/100
        Damage: 2D to 18D*
        Note: The MegaCruiser's power systems can generate 2D of damage per
        minute, up to a maximum of 18D damage. However, the energy cells in
        the design can produce 56D per day without severly straining the
        energy reactors.
5,000 Pulse Batteries
        Fire Arc: Turret
        Crew: 3
        Scale: Capital
        Skill: Starship gunnery
        Fire Control 2D
        Space Range: 1-20/40/100
        Damage: 6D+2
500 Pulse Cannons
        Fire Arc: Turret
        Crew: 3
        Scale: Starfighter
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 1-5/10/15
        Damage: 7D


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