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Section of Site: Starships D6Belongs to Faction: IndependentSubtype: CapitalEra: New RepublicCanon: No




Verdant Spaceworks' Belladonna Cruiser

The U-5 Belladonna was designed off ancient submarine designs. The ship even
resembles the long diesel craft of an era long forgotten in much of the galaxy.
It has a trim long shape that could glide easily through water instead of space.
The craft has two quad cannons on the dorsal surfacee, just fore and aft of the
bridge column, with a turbolaser battery a little further forward. The main
weapon of the Belladonna though is the universal warhead launchers. These
large missile tubes can carry and be set to fire almsot any type of warhead
bought from any company, but especially designed to carry VerdanTech warheads.
The cruiser has a very good sensor stealth system to allow it to sneak about
like submarines did in the depths of their era. The ship was meant to fill a
similair role as subs as a military weapon of warfare but it degenerated
quickly to a raiding vessel for priates. Verdant keeps a bunch of these in
it's private security fleet.

Model: Verdant Spaceworks' U-5 "Belladonna" Cruiser
Type: Light Cruiser
Era: Endor +
Scale: Capital
Length: 150 meters
Skill: Capital ship piloting: Belladonna
Crew: 75, Gunners: 14
Crew Skill: Astrogation 4D+2, capital ship gunnery 5D, capital ship piloting 4D+2
Passengers: 50 (troops)
Cargo Capacity: 3,000 metric tons
Consumables: 3 months
Cost: 2.4 million (new)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x18
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 4D+2
Shields: 1D+2
Sensors:
        Passive: 30/0D
        Scan: 55/1D
        Search: 120/2D
        Focus: 4/3D
Sensor Stealth: +2D to difficulty to detect at ranges great than 40 units.
Weapons:
2 Quad Turbolaser Cannons
        Fire Arc: Dorsal Turret
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 3-20/40/80
        Damage: 4D+2
Turbolaser Battery
        Fire Arc: Front
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 3-10/30/60
        Damage: 6D
5 Universal Missile Tubes
        Fire Arc: 4 Front, 1 Back
        Crew: 2
        Scale: Varies
        Ammo:(typical) 6 Spontoon Lights, 8 spontoon Mediums, 6 Spontoon Heavies, 6 Spontoon Ulta-Heavies or Decimators
        Skill: Capital ship gunnery
        Fire Control: Varies
        Space Range: Varies
        Atmosphere Range: Varies
        Damage: Varies


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