The "Grand Admiral Thrawn" Divison was created after the Battle of
Yavin by the Imperial Navy. Being a dedicated ground engagement force
for the Navy, the "Grand Admiral Thrawn" Divison was highly regarded
as one of the best divisons of the Galactic Civil War.
There really was no reason for the Imperial Navy to have a dedicated
ground engagement force, other than the fact that this was Grand
Admiral Thrawn's personal undertaking. The "Grand Admiral Thrawn"
Divison was one of the only divisions that both Stormtroopers and
StormElite shock troops were more-or-less promoted to, because of
the division's elite status.
The divison was always well equipped, and had a favorite status within
the Imperial Armed Forces due to the high political status of Grand
Admiral Thrawn. And also, becasue the divison performed so well in
combat meant that keeping the divison well supplied would only benefit
The only thing limitng the "Grand Admiral Thrawn" Divison's success
was a complex chain of command, as they fell under both Imperial Navy
and StormElite juristiction. However, this was a minor problem for the
divison, with their excellant combat record showing this.
The "Grand Admiral Thrawn" Divison fought on the Commonwealth Front,
where it was the only non-StormElite Imperial division present. The
combat experience it learned during the bitter Commonwealth fighting
led it gain elite status towards the end of the Galactic Civil War,
when the division fought on in the Core Worlds, in attempts to defend
Coruscant from Rebel invaders. The "Grand Admiral Thrawn" Divison
fought until the bitter end, and of course fought during the Thrawn
Era Campaign after the Battle of Endor.
The typical uniform for "Grand Admiral Thrawn" Divison soldiers includes
a dark-blue Imperial Navy tunic, camouflage trousers, pullover StormElite-
style camouflage smock, and scaled-down camouflage field helmet with white
Imperial Emblem insignia on the left side.
BlasTech 98k blaster rifle (5D+2) OR BlasTech E-11 blaster rifle (5D),
two concussion grenades(5D/4D/3D/2D), vibroknife (STR+3D), camouflage
smock and trousers (+1D+2 to sneak in appropriate terrain at 20m+),
camouflage field helmet (+2D physical/+2 energy), combat suspenders with
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