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Section of Site: Characters D6Belongs to Faction: Subtype: Non-Player CharacterEra: New RepublicCanon: No




Typical MetaCorp Soldier

MetaCorp Soldiers are usually positioned where ever extra fire power and
more security is needed. They often work side by side with MetaCorp security
forces and Stormtroops.

The MetaCorp Soldier is an intimidating sight to behold. The uniform
of a typical grunt is all out geared for combat. The soldier wears a
black body glove underneath a 2 piece combat suit which consists of
military camoflauge green pants and jacket. Reflective blast plates
are secured to the uniform by a strong velcro material. There are 15
plates in all and are located about the body, but they leave all
joints exposed. Over the chest and stomach plates, two long straps that
are connect to the waist belt in the front go around the shoulders,
interlocking in an X pattern at the chest and head under the back
armor plate where they connect again to the waist belt but in the back
this time. These double straps have many metal rings and clips to
hook extra equipment and packs to them. On the left side of the waist
is a large satchel which may be used to collect extra or personal
items and on the right side is a holstered blaster pistol (commonly
the LP-41). On both exposed shoulders are two metal rank plates and
upon the soldier's head is a rounded blast helmet which is the same
color as the rest of the uniform. Connected to the helmet is the
built in comlink. The comlink's microphone connects to small encased
section on the helmet which is approximately around the soldier's ear
area. this encasing also has the mircochips and electronics needed to
power the targeting visor and recieve the soldier's LR-44 targeting
information. The helmet also contains the soldier's squad markings
which is painted onto the round encased piece.

Type: MetaCorp corporate soldier
Dexterity        3D+1
        Blaster: 5D
        Dodge: 4D+1
        Running: 3D+2
        Brawling Parry: 4D+2
Knowledge        2D
        Law Enforcement: 2D+2
Perception        2D+1        ----> 4D for squad leaders
        Con: 3D
        Bargain: 3D
        Sneak: 3D
Strength        2D+1
        Brawling: 4D
        Stamina: 3D+2
Mechanical        2D
Technical        2D
        Blaster Repair: 4D
        Armor Repair: 3D+2

Force Points: Varies, typically 0-1
Character Points: Varies, typically 0-5
Move: 10
Equipment: LP-41 Blaster pistol (4D+2), Blast helmet (+1 head energy, +1D
           physical), LR-22 Blaster Rifle (5D+2), Armor plates( cover:
           full, +2 vs energy, +1D+2 vs physical)
Note: Blast helmet has built in comlink, scanners, and sensory visor. All
together giving a +1D to Perception/search, and +1D to Blaster (If using
compatible MetaCorp weapon ie: the LR-22).


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