RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





Graas Jhouea (GrÔs Zhoo-eeah)

The Graas Jhouea is a large, solitary predator capable of taking down almost
any other life-form in existance. Instead of being a lesser foe over time,
their unique adrenal glands make them a more worthy foe with every passing
second.

They are a long, snake-like predator, with two 'arms' budding out near
their head, with razor-sharp 'flails' extruding from where their elbow
would be. Their head has two inset eyes with a second eyelid that protects
the eye during combat with no vision impairments. Their mouths have no
teeth; instead they have two openings that spray a potent acid, breaking
down substances enough to be able to pass into their digestive tract. Their
skin also is covered with a slimy gel that reduces friction while they move,
making them more difficult to hear as they approach.

Type: Solitary Predator
DEXTERITY 3D
        Brawling Parry 5D+2
        Dodge 6D
        (S) Missile Weapons: Acid 5D
        Running 4D+2
PERCEPTION 3D+2
        Search: Tracking 4D
        Sneak 5D
STRENGTH 4D
        Brawling 5D

Move: 7
Size: 13 ft long

Special Abilities:
Slimy Exterior: +1D to sneak when moving.
Abdomenal Armor: +1D to resist
Cranial Exoskeleton: Negates Head Damage bonus, +1D to resist.
Razor-Sharp Flails: STR+2D damage
Acidic Spray: 4D damage for 1D rounds
Adrenaline-Based Skill Enhancement: Every round, add +1 to all skills that
were used the previous round, with a maximum of +2D. This bonus disappears
after combat has been completed.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
5
0
0
3
6



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Paul Hattrem, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.