RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn





Tremors

Tremors is the name given to a mysterious creature that dates back billions
of years. It aquired its name from the low rumbling tremors it creates as it
nears its prey, usually fleeing sentients.

The life cycle of the Tremor isn't well known. Eye witnesses that have had a
great deal of experience in dealing with the creatures have provided the
only information in this regard. Various reports indicate vast numbers of
small, yet vicious bipedal creatures travelling in packs and attacking all
heat signatures for food and then the numbers of bipedal creatures reduce
and the numbers of larger subterrainian creatures increase.

Type: Developing predator
DEXTERITY: 4D
PERCEPTION: 4D
STRENGTH: 3D
        Brawling: 4D

Special Abilities:
    Infra Red Vision: +2D to Search when looking for warm blooded prey.
    Beak: STR+3D
    Asexual Reproduction:
        Young Tremors may be able to spawn off exact clones of themselves
        shortly after consuming large amounts of food. In Game Terms: If a
        Young Tremor consumes at least its weight in food within a 10 round
        time span, then it will cough up a genetic clone of itself in 3D
        rounds.

Move: 12
Size: 1 meter tall

The newly born Tremors are bipedal creatures roughly a meter in height with
an already highly developed beak. These bipedal Tremors, like their worm
counterparts, have no eyes, but see in the infra red spectrum when searching
for its prey. In order to further increase the chance for survival, the
young Tremors are granted the ability to spawn exact clones of themselves if
they consume adequate food. The clones are coughed up, much like a hairball,
and quickly grow. Eventually each young Tremor will begin to elongate and
their infra red sensing organs will shrink as well as their legs. As soon as
the first "fingers" emerge (roughly four to five weeks after birth) the
young Tremor will begin burrowing, usually in softer soil at first, and
within three months of moving under ground, they will reach their full size.

Type: Subterrainian predator
DEXTERITY: 2D
PERCEPTION: 2D
        Vibration Tracking: 6D
STRENGTH: 7D
        Brawling: 8D
        Stamina: 7D+2

Special Abilities:
    Special Skills:
        Vibration Tracking: allows for the creature to pick up on any
        vibrations moving through the ground ranging from someone walking
        to the hum of a ground vehicle.
    Tentacles/Tongues: STR+2D (range of 2 meters)
    Beak: STR+4D

Move: 5 (on surface), 15 (under ground)
Size: 8-10 meters long

Apparently the adult Tremor, a worm like creature with a powerful beak and
several "fingers" for digging, is only a temporary, but final stage in the
creature's development. The worm stage serves a single purpose, reproduction.
Inside the worm Tremor are typically three to five smaller developing
Tremors that will eventually tear their way from the adult worm, killing it
in the process.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
7
0
3
7
6



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.