Site Stats:

9837 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Eos Morne (Human Club Goer)

Eos Morne (Human Club Goer)
M6C/SOCOM Handgun

M6C/SOCOM Handgun
Netus (Human Politician)

Netus (Human Politician)
Arakyd Industries KX-series security droid

Arakyd Industries KX-series security droid




         Jedi Armed Combat (New power)
         Control Difficulty: Difficult
         Sense Difficulty: Moderate
                 This power may be kept "up."

         Effect: Jedi use this power to wield more mundane weapons while also sensing their opponents actions through the force. This power is often used by Jedi Masters who prefer to use a staff or walking stick than a lightsaber, the power allows them to defend themselves in both practise and real combat with great efficiency.

         This power is can be called upon during a battle and remains "up" until the Jedi is stunned, wounded or worse; a Jedi who has been injured or stunned may attempt to bring the power back "up." The Jedi can activate either part of this power, or both as desired, each requires an action. So the Jedi can activate either part, and then activate the other later as she requires.

         If the Jedi is successful in using this power, she adds her sense dice to her melee combat skill roll when attacking and her melee parry when parrying. Because most mundane weapons will break if hit by a lightsaber or blaster bolt the Jedi may add part or all of her control dice to the strength of their weapon for resisting damage; players must decide how many control dice they are adding when the power is activated.

         When used for parrying against lightsabers or blaster bolts, mundane weapons may take damage. To resist this they roll their damage modifier + 2D, against the damage of the weapon (eg a knife would roll 1D (it normally does Str +1D) +2D, against the damage of the attacking weapon (eg 5D for a heavy blaster pistol)).

         A Jedi who fails when trying to activate Jedi Armed Combat may only use the Melee Combat skill for the duration of the combat.

         Finally, the Jedi may also use Jedi Armed Combat to parry blaster bolts as a "reaction skill."


Page designed in Notepad, logo`s done on Personal Paint on the Amiga.
Text completely by FreddyB.
Images stolen from various web pages I`ve now forgotten where (Copyright resides with the artist).
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.



Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
0
7
4
7
9