RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

The D6 Rules
        Quick Guide to D6

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn




Craft: Imperial Medium Walker
Type: Imperial All Terrain Medium Assault Walker (AT-MAW)
Scale: Walker
Length: 7.2 Meters long, 9.3 Meters Tall
Skill: Walker Operation; AT-MAW
Crew: 2 + 1 Gunner; Skeleton 1/+15
Cargo Capacity: 250 kilograms
Cover: Full
Maneuverability: 1D
Move: 20, 60 kmh
Body Strength: 4D
Weapons:
         Heavy Blaster Cannon
                 Fire Arc: Front
                 Scale: Walker
                 Skill: Vehicle Blasters
                 Fire Control: 1D
                 Range: 50-200/1/2km
                 Damage: 5D
         Quad Concussion Grenade Launchers
                 Fire Arc: Front
                 Scale: Walker
                 Skill: Missile Weapons: Grenade Launcher
                 Fire Control: 2D
                 Range: 10-50/100/200m
                 Damage: 6D

Description: Although the AT-ST was the most famous of the Imperial Light and Medium walkers and was produced in by far the largest numbers, the Empire fielded a number of different designs and variations. The AT-MAW is a medium walker designed for combat and assault in many of the same conditions as the AT-ST, however the AT-MAW actually has more in common with the AT-AT than the lighter Scout Walker. Although used in a variety of different terrain types, the AT-MAW proved its usefulness in urban combat especially, where heavy firepower was still desirable, but the AT-AT couldn't fit or manuever due to its large size. AT-MAW's could still be used where the ground wouldn't support heavier Walkers, but had enough firepower to wreak havok with enemy vehicles and armoured divisions. The Quad Concussion Grenade Launcher is designed specifically for use against infantry, where it can tear through squads with great ease, and the Heavy Blaster Cannon is a good anti-walker weapon, although does have reported difficulties in dealing with smaller and more agile speeders.


Page designed in Notepad, logo`s done on Personal Paint on the Amiga.
Text completely by FreddyB. Images from Dark Empire by Dark Horse Comics, copyright remains with Dark Horse, image processed and provided by Gunhamster.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.



Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
9
2
4
1
0