RPGGamer Menu
Home
        Editorials
        Old Updates

GM Tools

Reviews

RPG Hints
        Adventures
        House Rules
        Game Ideas

Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
        GM Screen
        Hardware
        NPC Generator

Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal

Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn




Name: Imperial Torpedo Frigate
Type: Kuat Drive Yards Imperial Torpedo Frigate
Scale: Capital
Length: 120 Meters
Skill: Capital Ship Piloting: Imperial Torpedo Frigate
Crew: 135 ;skeleton 40/+10
Passengers/Troops: 60
Crew Skill: Capital Ship Piloting 5D+1, Capital Ship Gunnery 4D+2, Capital Ship Shields 4D+1
Consumables: 8 Months
Cargo Capacity: 500 Tons
Hyperdrive Multiplier: X1
Hyperdrive Backup: X12
Nav Computer: Yes
Space: 7
Maneuverability: 1D
Hull: 5D
Shields: 3D
Sensors:
         Passive: 50/1D
         Scan: 90/2D
         Search: 170/3D
         Focus: 4/4D

Fighters: 18
Shuttles: 2

Weapons:
         152 Proton Torpedo Launchers (5 Torpedos Each)
                 Scale: Capital
                 Fire Arc: Front
                 Fire Control: 3D
                 Space: 2-10/30/60
                 Atmosphere Range: 2-10/30/60km
                 Damage: 7D

Description: An uprated version of the Imperial Missile Frigate, the Torpedo frigate takes advantage of newer technology and more conventional Kuat Drive Yards parts making the vessel cheaper to operate. Although lacking any defensive weapons, the Torpedo Frigate does have the facilities to launch and house its own fighter escort which will defend the frigate from attack from fighters allowing it to use its own powerful torpedo launchers against capital ships. The launchers carry five missiles each which in theory could be launcher simultaneously, allowing the frigate to launch all of its 760 torpedos at the same time, however in practice this is never done because the vessel lacks the computer power to target all those missiles. The launchers can be manually reloaded from the ships magazine, but this is a time consuming process, although enough spare torpedoes are carried to reload the launchers twice (1520 spare torpedoes), so the Torpedo Frigate may appear to have exhausted its weapons, only to return hours later full armed once more.


Page designed in Notepad, logo`s done on Personal Paint on the Amiga.
Text completely by FreddyB. Image is by "Bob the Dinosaur", copyright resides with him.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.



Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
1
6
3
8
6