Site Stats:

9852 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Alamite

Alamite
Davo Sculdun (Human Crooked Banker)

Davo Sculdun (Human Crooked Banker)
Colonel Wullf Yularen (Human Imperial Officer) {as of A New Hope}

Colonel Wullf Yularen (Human Imperial Officer) {as of A New Hope}
Republic Sienar Homebase-class Scout Station

Republic Sienar Homebase-class Scout Station

Section of Site: Weapons D6Belongs to Faction: Subtype: WEAPONSEra: ImperialCanon: No




Power Gloves

The MerrSonn Elec Gloves are an electric current based power glove.
In the palm of the house under a covered case is a power cell capable
of dispersing 4 shots. Once activated the gloves can remain active
non stop for 6 hours, before the battery dies down. Once activated
if a succesful brawling attack is declared and a hit is succesful, the
gloves disperse a high voltage electric shot, causing a large flash of
light to expand outward from the glove creating a loud thunderous boom.
It also holds a second fire mode. The gloves can be used to shoot a small
condensed ball of electricity. A Thrown Weapons check must be rolled to
determine whether a hit or miss is to occur.

Model: MerrSonn Elec Gloves
Type:  Power Gloves
Skill: Brawling: MerrSonn Elec Gloves
Cost: 1,000
Availibility: 3 F or R
Difficulty: Moderate
Damage: Strength+3d (max 7d)




Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
0
8
7
2
5



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Adam Davis, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.