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Section of Site: Starships D6Belongs to Faction: Rebel AllianceSubtype: StarfighterEra: ImperialCanon: No




Psi-Wing Fighter

The Psi-Wing starfighter was designed to be a tactical superiority assault
fighter capable of engaging and defeating a large number of enemy TIE
fighters at once. Like the old Y-Wing, the Psi-wing is a two crewer ship,
however, unlike the Y-Wing the Psi-Wing is fast and agile.

The ship gets it's name from it's distinctive shape, like the letter Psi. It
has a snubfighter like fusalage with a wing structure placed over the top
curving back, though more angularly than the letter psi. The wing structure
attaches just behind the canopy, and mounted just off to either side of the
cockpit, on the underside of the wings, are fire-linked blaster gatlings
capable of spewing out deadly fire. At where the wing structure fastens to
the fusalage, a double ion blaster turret sits. This weapon swivels with
amazing rotation speed and accuracy. It's controlled by the gunner who's seat
is back to back with the pilots.

The gunner has his own set of controls and monitors set into the back of the
cockpit and can also not afford to be distratced by the flashes through the
canopy. The gunner also has at his disposal, 16 concussion missiles, 5 on
each wing, and 6 mounted in a nose launcher. This was done so that a lucky
shot couldn't fuse the launcher shut and render all the missiles useless as
has been known to happen for X-wings.

The Psi-Wing became very popular in the hot zone known as Thunder Alley,
where it was tested time and again with success for the most part.

Craft: Sienar Fleet Systems Psi-Wing Fighter
Type: Tactical Assault fighter
Era: 9 Years Post Endor
Scale: Starfighter
Length: 15.7 meters
Skill: Starfighter Piloting: Psi-wing
Crew:
Crew Skill: Starfighter piloting 5D, starship gunnery 5D, sensors 4D+2
Cargo Capacity: Varies (see below)
Consumbables: Varies (see below)
Cost: Not Available for Sale
Hyperdrive Multiplier: x2
Nav Computer: Limited to 4 jumps
Maneuverability: 3D+2
Space: 12
Atmosphere: 295; 850 kmh
Hull: 3D+2
Shields: 2D+1
Sensors:
        Passive: 20/0D
        Scan: 40/1D
        Search: 70/2D
        Focus: 3/3D
Weapons:
2 Blaster Gatlings (fire-linked)
        Fire Arc: Front
        Crew: 1 (pilot)
        Skill: Starship gunnery
        Fire Control: 2D
        Fire Rate: 5
        Space Range: 5-10/15/25
        Atmosphere Range: 500-1000/1.5/2.5 km
        Damage: 5D+2
        Game Notes: On constant-fire mode the gatlings fire a burst of
        20 rounds per shot. When firing a 'spray', a hit is established,
        then a number of 'rounds' equal to the number to hit beat the
        difficulty or dodge by or 20 whichever is lowest, hits the target.
        If multiple targets are within the spray, roll once while rolling
        dodges for all within the spray, if hits are established they are
        spread sequentialy over all the targets. (i.e. if there's 3 targets
        and 11 rounds hit, then you assign one hit to 1st guy, 1 hit to
        second, one hit to 3rd, then another to 1st and so on till you have
        4 hits on the first two and 3 on the last)
Double Ion Blaster
        Fire Arc: Turret
        Crew: 1 (gunner)
        Skill: Starship gunery
        Fire Rate: 2
        Fire Control: 3D
        Space Range: 5-15/25/36
        Atmosphere Range: 500-1500/2.5/3.6 km
        Damage: 4D+2 (ionization)
Concussion Missiles (16 carried)
        Fire Arc: Front
        Skill: Missile weapons: concussion missiles
        Fire Control: 3D+2
        Space Range: 1/3/7
        Atmosphere Range: 50-500/1/5KM
        Damage: 9D


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