Site Stats:

9837 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
R3-S1 {Threece} (Rebel Astromech Chief)

R3-S1 {Threece} (Rebel Astromech Chief)
Jeng Droga (Human Dark Jedi Adept)

Jeng Droga (Human Dark Jedi Adept)
Eldar

Eldar
Lanai

Lanai

Section of Site: Starships D6Belongs to Faction: IndependentSubtype: StarfighterEra: ImperialCanon: No




Wraith II Tri-Fighter

The versatile, one man Wraith starfighters are a fairly rare older
fighter which predated the release of the first Z-95 Headhunters by
two years. Traditionally, most space battles take place between the
large capital combat starships which form the bulk of any space fleet.
However, some found that small, dynamic high-speed fighters could
repeatedly deal damage to large starships while still evading most
defensive battery attacks.

The Wraith didn't see much popularity as many found that its outward
appearance made it look sluggish and unmaneuverable. While when compared
to Imperial standards is true, it was able to hold its own when it
first saw construction.

The original Wraith starfighter was heavily armed and armored, making
it slow when compared to the Z-95 Headhunters which hit the market
not long following the introduction of the Wraith. With added income
from their joint Headhunter project with Incom Corporation, Subpro
went to work redesigning the Wraith to make it more compatible with
the Z-95 in terms of speed and maneuverability.

To accomplish this, Subpro added a maneuvering fin much like the one
sold by Kuat Systems Engineering for its Cloakshape fighter. The fin
increased maneuverability dramatically in both atmosphere and space.
In addition to the maneuvering fin the ship's weapons configuration
was altered so that the underwing concussion missile launchers and the
wing tip laser cannons were removed and replaced with two smaller
fire-linked wing tip concussion missile launchers and a burst laser
cannon on the ventral wing tip.

While Subpro did reduce the armor plating somewhat to reduce mass it
did leave the crash bars which encase the cockpit canopy and help to
protect the pilot from being crushed in the event of a crash landing.

The Wraith II is the most commonly found of the Wraith series and can
still be found in use by a handful of planetary defense forces. It is
also somewhat popular among pirates due to the ease at which it can be
repaired and modified.

Model: Subpro Wraith II Tri-Fighter
Type: Tactical light fighter
Scale: Starfighter
Length: 13.2 meters
skill: Starfighter piloting: Wraith
Crew: 1
Crew Skill: Varies dramatically
Cargo Capacity: 50 kilograms
Consumables: 1 day
Cost: 100,000 (new), 49,950 (used)
Manueverability: 1D+2
Space: 6
Atmosphere: 365; 1,050 kmh
Hull: 2D+2
Sensors:
        Passive: 10/0D
        Scan: 25/1D
        Search: 50/2D
        Focus: 2/2D+1
Weapons:
Burst Laser Cannon
        Fire Arc: Front
        Skill: Starship Gunnery
        Fire Control: 2D
        Space Range: 1-2/12/20
        Atmosphere Range: 100-200/1.2/2.0 km
        Damage: 4D+1
2 Concussion Missile Launchers (fire-linked)
        Fire Arc: Front
        Skill: Missile weapons: concussion missiles
        Ammo: 4 each
        Fire Control: 1D
        Space Range: 1/3/7
        Atmosphere Range: 30-100/300/700
        Damage: 9D


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
8
8
4
9
1



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.