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Section of Site: Vehicles D20Belongs to Faction: IndependentSubtype: RepulsorliftEra: ImperialCanon: No




Heavy Rancor-class Repulsortank

The RanCorp Heavy tank is one of their first assault craft. This is one
of the largest Heavy Tanks on the market. It carries several peices of
heavy weaponry including, dual heavy laser cannons,a grenade launcher,
and a medium repeating cannon. The craft's  repulsors  themselves are
weapons in their own right. They create a much more condensed feild that
crushes everything under it with a strength of 7D (7d8).

the tank itself can quite easily strike fear into the heart of an
opponent. It is 25 meters long and about 10-15 meteres tall (top to
bottom, not on repulsorfield) On the front End of the gaint tank is a
sylised Death's Head. where the eyes of the deaths head are are two
veiwports for the drivers to see out of. In the Death's Head's open
mouth are twin Heavy Laser Cannons. In the Death's Head's Nose socket
is a 100mm massdriver cannon for anti-tank use. At the center of the
Craft one either side are anti-personel weapons, on the right side on a
90 degree joint is a concussion missile launcher, on the left on a
simialir joint is a medium repeating blaster cannon. At the very aft of
the huge monstrosity are three flame canister launching tubes. These are
used to make sure the area Behind the tank is clear of unwanted surprises.
Also the tank appears to have treads these are actually disguised heavy
missile tubes.

This tank was often the main vehicle assault coming in right after the
light tanks and right ahead of the infantry.

Craft: RanCorp Repulsor Tank
Class: Speeder [Ground]
Size: Colossal (25 m long)
Passangers: 3
Cargo Capacity: 500 kg
Speed: 30 m
Max Velocity: 90 km/h
Cost: 62,000
Crew: 4 (Normal +2)
Initiative: -6 (-8 size, +2 crew)
Maneuver: -6 (-8 size, +2 crew)
Defense: 12* (-8 size, +10 armor)
Shield Points: 0
Hull Points: 100 (DR 10)
*Provides full cover to crew and passangers.
Weapons:
  Dual Heavy Heavy Laser Cannon (fire-linked)
    Fire Arc: Forward
    Attack Bonus: -6 (-8 size, +2 fire control)
    Damage: 7d8
    Range Increments: 500 m
  Concussion Grenade Launcher
    Fire Arc: forward/back/right
    Attack Bonus: -6 (-8 size, +2 fire control)
    Damage: 5d8
    Range Increments: 20 m
  Medium Repeating Blaster
    Fire Arc: forward/back/left
    Attack Bonus: -7 (-8 size, +1 fire control)
    Damage: 3d8
    Range Increments: 50 m
  2 Heavy Missile Tubes
    Fire Arc: Turret
    Attack Bonus: -7 (-8 size, +1 fire control)
    Damage: 4d10
    Range Increments: 400 m
  100mm Massdriver Cannon
    Fire Arc: Front
    Attack Bonus: -7 (-8 size, +1 fire control)
    Damage: 6d10
    Range Increments: 250 m
  Triple Linked Fire Canister launchers
    Fire Arc: rear
    Attack Bonus: -6 (-8 size, +2 fire control)
    Damage: 5d8
    Range Increments: 1 m (3 m)


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