Site Stats:

9837 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Hesten

Hesten
Formos

Formos
Daal (Human Child Miner / Sith Apprentice)

Daal (Human Child Miner / Sith Apprentice)
Erdan (Human Slave)

Erdan (Human Slave)

Section of Site: Races D6Belongs to Faction: Subtype: Player Character RacesEra: ImperialCanon: No




Teraiin

    On Teraii, a paradise world in the Palvar Sector lays a lush forest areas, vast plains and oceans. On this world evolved Teraiin, a species gifted in knowledge and craft-man-ship. Somewhere during their long history, an event happened that brought the species close to extinction, thus giving them the need for close nit families. No Teraiin will speak of the event that happened, but Old Republic scientist suspect that a plague or outbreak of a deadly virus spread among the people. This is open speculation of course, and will probably never be confirmed. The tall, lean built and varied color Teraiin were discovered somewhere near the end of the Old Republic, by a survey team visiting Teraii. After their discovery, and the discovery of the paradise on Teraii, the Old Republic set up plans for the cities that now dot the world. The Teraiin were excited about the Old Republic and sent several to explore the galaxy and to come back with stories and knowledge. It wasn't long before the Emperor came to power, and the Empire was born, that the Teraiin had gotten a good foot hold in the Palvar Sector's businesses. The Empire took control of the Palvar Sector and nationalized nearly all Non-Human business that seemed important. This took many jobs away from Teraiin who were forced to move back to Teraii to seek out a living. The Teraiin themselves tried at best to stay neutral through the Rebellion era, and only those brave enough, or felt they had no choice, left to fight for the Rebel Alliance. It was during the war that Velanner stepped off Teraii and joined the fight. Velanner is a respected Teraiin in their history, for he single handily, as the story goes, stopped a squad of Stormtroopers from destroying a Non-Human school. It was a matter of days after the Emperor's death at Endor that the Teraiin managed to drive off or kill the Imperial's on their world, and quickly signed on with the New Republic.

    Teraiin are a native species of the planet Teraii in the Palvar Sector. The Teraiin are common in the Palvar Sector due to their curiosity and love of new technology. The Teraiin tend to stay close to the Palvar Sector and in contact with their family as Teraiin believe in a close nit family life style. Often young are kept home until it is deemed okay for them to go and explore on their own. Teraiin are also known for the ancient technique of making swords. The swords made by a Teraiin are unique in they use sea shells and other natural items to create the weapons, thus giving them a natural look and feel, while keeping it a weapon.

    Personality: Teraiin are calm and cool headed. They often work through problems one at a time and don't rush, especially if time is not important. Teraiin when angered are fierce combatants, using mostly ceremonial swords created by craftsman on Teraii.

    Physical Description: The Teraiin are roughly a bit taller then a Human, at their tallest they are 2.4 meters tall. At their shortest the Teraiin stand at 1.3 meters tall, still taller then the shortest Human. The Teraiin are covered in a short almost unseen fur that is only known to many when they touch an arm or face of a Teraiin. This fur can be a multitude of colors from black to white, giving many people the impression that it is the Teraiin's skin the color and not fur. Teraiin eyes are also a variety of colors from deep purple to a dark red. Teraiin when on their home planet of Teraii dress in clothing that provides a simple look, and moderate comfort. Family groups often dress in a single color, such as beige, orange or green. Teraiin live longer then the average Human does, childhood lasts from birth to 50 years old, 'teenage' years are 51-100, adulthood lasts from 101-500, old age is 501-900. The average weight of an adult Teraiin is normally 50-60kilograms.

    Homeworld: Teraii, Palvar Sector

    Languages: Teraiin, Basic

    Example Names: Yelsulac, Velanner, Iseler. Teraiin names are like Wookiee names, broken into two or three parts, each having a meaning. For example Yelsulac translates into: 'Wise Leader', while Velanner translates to: 'Traveled Explorer'. Teraiin base their names on what they may choose for a future profession or if they have done great deeds during their lives they may have their name changed to show the honor in the deed.

    Adventurers: Teraiin adventurers are often of the scout or fringer class, Jedi Teraiin are possible, but Force Adepts are more common. Teraiin can also be of any other class so long as they can stay in contact with their family and visit when the need arises.

Attribute Dice: 12D

Dexterity: 1D/3D+1
Knowledge: 2D/5D
Mechanical: 1D/4D
Perception: 1D+2/4D
Strength: 1D/2D+2
Technical: 1D/4D

Special Abilities:
-Teraiins are taught from a young age how to wield a sword in self defense. 1D+2 can be added to the Primative Weapons: Sword skill at the time of character creation only.

-Enhanced Vision: Teraiins have advanced vision. Whenever they make Perception or Search checks involving vision in low-light conditions, they receive a +2D bonus.

Move: 10/12


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
9
1
8
4
2



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Scott White,Death By Fro, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.