Site Stats:

9837 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Chilla Zin (Insectoid Master Assassin)

Chilla Zin (Insectoid Master Assassin)
Parliamentary Vasudan Alliance Scarab Class Support Ship

Parliamentary Vasudan Alliance Scarab Class Support Ship
Imperial Special Weapons Dalek

Imperial Special Weapons Dalek
Celsor 3

Celsor 3

Section of Site: Starships D6Belongs to Faction: Old RepublicSubtype: CapitalEra: Old RepublicCanon: No




Corellian Starfire Battlecruiser

The Corellian Starfire once served the Republic with dignity for over a century
until its eventual decommisionment. It was the pride of the fleet, wielding an
impressive array of weaponry designed to be implemented against any space-bound
enemy.

A combination of turbolaser cannons and batteries for both ship-to-ship combat
and planetary bombardment combined with six anti-starfighter concussion missile
batteries made the Starfire so successful that it didn't take long before the
Republic had them deployed to every sector of controlled space.

Massive Corellian ion drives and maneuvering thrusters made the Starfire one of
the more agile starships of its size. The Class Four hyperdrive was standard of
the era in which it was designed, allowing it to conduct interstellar travel in
what was once considered optimal time.

Extensive shielding and reinforced hull armor combined with ingenious system
placement and routing gave the vessel an uncanny ability to absorb impressive
amounts of fire with only minimul to moderate damage. It wasn't an uncommon
sight for a Starfire to continue fighting even with extensive damage to what was
widely considered critical areas.

The Starfires were slowly brought out of service more than a century following
their debute as the Republic moved toward its next generation of warships. Some
were sold off to private institutions such as major corporations and planetary
militias while the majority of the Starfires were scrapped or converted into
troop and cargo transports.

Introduced: 900 years prior to the Battle of Yavin

Model: Corellian Engineering Corporation's Starfire
Type: Heavy battlecruiser
Scale: Capital
Length: 498 meters
Skill: Capital ship piloting: Starfire battlecruiser
Crew: 8,152; gunners: 117; Skeleton: 829/+15
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D, capital ship
            piloting 4D
Passengers: 200 (troops)
Cargo Capacity: 13,600 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x4
Hyperdrive Backup: x28
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 4D+2
Shields: 1D+2
Sensors:
        Passive: 30/0D
        Scan: 55/1D
        Search: 120/2D
        Focus: 4/3D
Weapons:
12 Turbolaser Cannons
        Fire Arc: 2 front, 5 left, 5 right
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 2D+1
        Space Range: 3-15/35/75
        Damage: 2D
15 Quad Turbolaser Cannons
        Fire Arc: 5 front, 5 left, 5 right
        Crew: 3
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 3-20/40/80
        Damage: 4D
10 Turbolaser Batteries
        Fire Arc: 5 left, 5 right
        Crew: 3
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 3-10/30/60
        Damage: 7D
6 Concussion Missile Launchers
        Fire Arc: 1 front, 2 left, 2 right, 1 back
        Crew: 3
        Scale: Starfighter
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 5-13/20/45
        Atmosphere Range: 500-1.3/2/4.5 km
        Damage: 6D


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
3
0
0
9
5



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.