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Section of Site: Starships D20Belongs to Faction: Old RepublicSubtype: CapitalEra: Old RepublicCanon: No




Medium Space Carrier Vehicle

The Old Republic ruled over the galaxy for several thousand years, facing
threat upon threat with courage, bravery and a high tech arsenal of ships
and weaponry.

While the now infamous Dreadnaughts once served as the backbone of the Old
Republic's fleet it did not fill all of the required roles that most modern
capital combat starships do. The Dreadnaught's main downfall was a lack of
starfighters (which was later fixed by Imperial technicians). Like both the
Empire and the New Republic, the Old Republic simply fielded dedicated star
carriers and carrier-cruisers to fill this gap.

Notable models included the famed Aero-Tech Space Division SCVN-class
carrier-cruiser which, if it were still in service, could rival modern star
carriers with ease. The problems that arose with the SCVN were both its
astronomical operating costs as well as the fact that it was designed to
act as a multi-purpose fleet carrier which could be assigned to almost any
combat scenario. This made the SCVN too valuable and impracticle for mass
deployment throughout the fleet.

The answer came from a joint Aero-Tech and Rendili venture which produced a
medium sized dedicated space carrier, the Medium Space Carrier Vehicle
(MSCV).

The MSCV is just slightly more than half the length of a standardized Old
Republic Dreadnaught heavy cruiser. Wide spread automation was incorporated
into the ship using a refined version of the slave rigging protocols that
were first employed into the lost Katana Fleet. This greatly reduced the
manpower required for each starship, making them much easier to quickly
produce and crew.

The standard MSCV in the Old Republic carried a crew of 1,525 (gunners
inclusive) along with a platoon of troops to fend off any boardings. Its
main purpose as a starfighter carrier required that a large portion of the
crew be dedicated to piloting, maintaining, repairing and tracking the
fighters.

The internal layout of the MSCV is rather simplistic in nature. The hangar
is located at the front of the vessel and is easily closed off by massive
blast doors to protect the valuable starfighters housed within. The flight
deck is split into two separate levels, each housing a squadron of fighters
as well as a shuttle or light transport. The ships' crews are housed in
quarters with doors leading directly into their respective flight decks,
allowing for quick scrambles in case of emergencies.

The MSCV carries little in the way of defenses and thus relies heavily upon
escorts. Its arsenal consists only of six turbolasers, a concussion missile
launcher with a magazine of thirty missiles and a pair of tractor beam
projectors which are used to guide ships in and out of the hangar bay.

In the later days of the Old Republic, the MSCV was a fairly common vessel
and hundreds were lost during the Clone Wars and some of the conflicts that
broke out at the declaration of the Empire. Nearly a hundred of the vessels
survived into the days of the Empire but the Imperial Navy only deployed
them to the lower priority sectors. Those that the Rebel Alliance got a hold
of were used in any number of ways. Many Alliances MSCVs were used just how
they were intended while others were converted into transports, medical
vessels or planetary landers (with heavy modification).

Craft: Aero-Tech/Rendili StarDrive's MSCV
Class: Capital
Cost: Not available for sale
Size: Huge (389 meters long)
Crew: Minimum 950, maximum 1,525 (Skilled +4)
Passengers: 40 (troops)
Cargo Capacity: 1,000 metric tons
Consumables: 1 year
Hyperdrive: x2 (backup x20)
Maximum Speed: Cruising
Defense: 18 (-2 size, +10 armor)
Shield Points: 260
Hull Points: 430
DR: 15

Weapon: Turbolaser cannons (6)
Fire Arc: 2 front, 2 right, 2 left
Attack Bonus: +10 (-2 size, +4 crew, +6 fire control)
Damage: 2d10x5
Range Modifiers: PB -4, S -2, M/L +0

Weapon: Concussion missile launcher (30 missiles)
Fire Arc: Front
Attack Bonus: +8 (-2 size, +4 crew, +4 fire control)
Damage: 9d10x2
Range Modifiers: PB -4, S -2, M/L +0

Weapon: Tractor beam projectors (2)
Fire Arc: Front
Attack Bonus: +10 (-2 size, +4 crew, +6 fire control)
Damage: Special
Range Modifiers: PB -4, S -2, M/L n/a

Starship Complement:
        24 starfighters
        2 light transports or shuttles


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