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Section of Site: Starships D6Belongs to Faction: Old RepublicSubtype: CapitalEra: Old RepublicCanon: No




Protector II Light Destroyer

At a time when Dreadnaught heavy cruisers ruled the spacelanes and dominated
the Republic Fleet, there were a number of other cruisers in service which
served the same purpose as the mighty Dreadnaught. Rendili's Protector series
of light star destroyer was almost as successful as the Dreadnaught itself.

The Protector was designed using a radical new wedge shape, which would later
be incorporated into Rendili's Victory star destroyers and even later in all
of the Empire's star destroyers. This wedge shape made the Protector highly
recognizable across the galaxy.

The Protector II variant would prove to not only be an upgrade of the original
Protector, but a ship capable for performing a much broader range of mission
profiles. With the addition of a small hangar to house a squadron of fighters,
the Protector no longer required a dedicated carrier escort - thus creating a
ship capable of operating on its own for extended periods.

While built off of the basic spaceframe of the original Protector, the Protector
II featured an extended superstructure, heavy armor and more powerful shield
generators.

Designers, seeing the vulnerability of the original Protector to fighter attack,
installed twenty laser cannon emplacements along the ship as well as improving
upon aft firepower.

The increased size of the superstructure provided an alternative location for
barracks inside of the vessel, clearing up space for storage of additional
consumables. This allowed the Protector II to operate in deep space for up to
two full years without resupply.

With all of the armor and shield enhancements, the expanding of the superstructure
and the power drain of additional weapons emplacements, the maneuverability and
speed of the Protector II was significantly less than the original Protector.
This placed the Protector II in the same class of vessel as the Dreadnaught.
However, the Republic Navy opted to continue using it in the role of a light
destroyer rather than of a main line heavy cruiser.

This second design variant of the Protector would be manufactured in moderate
numbers and be deployed in Republic fleets across the galaxy, usually filling
in the same role that a Dreadnaught served. With the introduction of the Victory
some years later, Rendili would cease manufacture of the Protector.

Era Introduced: 90 years prior to the Battle of Yavin

Craft: Rendili StarDrive's Protector II
Type: Light destroyer
Scale: Capital
Length: 500 meters long
Skill: Capital ship piloting: Protector light destroyer
Crew: 10,000, gunners: 142, skeleton: 5,000/+15
Crew Skill: Astrogation 4D+1, capital ship gunnery 4D+2, capital ship
            piloting 4D+2, capital ship shields 4D+2, sensors 5D,
            starship gunnery 4D+2
Passengers: 500 (troops)
Cargo Capacity: 2,000 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x14
Maneuverability: 1D
Space: 5
Atmosphere: 280; 800 kmh (upper atmosphere only)
Hull: 5D
Shields: 2D+1
Sensors:
        Passive: 30/0D
        Scan: 50/1D
        Search: 100/2D
        Focus: 4/3D
Weapons:
10 Turbolaser Cannons
        Fire Arc: 2 front, 3 left, 3 right, 2 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 3D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 2D
18 Quad Turbolaser Cannons
        Fire Arc: 4 front, 7 left, 7 right
        Crew: 3
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 3-20/40/80
        Atmosphere Range: 6-40/80/160 km
        Damage: 4D
10 Turbolaser Batteries
        Fire Arc: 4 front, 2 left, 2 right, 2 back
        Crew: 3
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 3-10/30/60
        Atmosphere Range: 6-20/60/120 km
        Damage: 7D
20 Laser Cannons
        Fire Arc: 5 front, 7 left, 7 right, 1 back
        Crew: 1
        Skill: Starship gunnery
        Fire Control: 2D
        Space Range: 1-3/12/25
        Atmosphere Range: 2-6/24/50 km
        Damage: 4D

Starfighter Complement:
        12 Z-95 Headhunters


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