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Section of Site: Starships D6Belongs to Faction: Galactic EmpireSubtype: CapitalEra: ImperialCanon: No




The Red Hand

The Red Hand was created after the defeat of the Dark Jedi known as Jerec.
The Red Hand was patterned off Jerec's vessel, the Vengeance, but heavily
modified. The Red Hand is slightly larger and is designed to carry large
amounts of ground troops and starfighters. Unlike many of the Super Star
Destroyer variants created by warlords, the Red Hand was never even
considered with a super laser as the cost would be phenominaly more than
the already incredible price of cosntruction. However, despite the lack
of a superlaser, the Red Hands packs an impressive arsenal greater than
that of an ordinary Super Star Destroyer.

The inside of the vessel is filled with cargo areas, vehicle bays, troop
living quarters, starship launch and maintanence bays, conferance rooms,
war rooms, briefing amiptheatres, and 16 different oberservation decks,
including one for the command staff, set just above the bridge. Also,
there are hat appear to be meditation chmabers at various locations on
the ship. The commander's office is an exact dupilcate of the bridge,
all the displays shows exacltly what their coutnerparts on the real
bridge are showng, all the 'viewports' show exactly what would be seen
from the bridge viewports. This allows the commander to monitor the
crew's activities and see what they see without coming to the bridge
everytime.

The Red Hand's design files and records of materials being bought and
shipped to an unknown location for it's contstruction were found in
computer banks at an abandoned base. However, it is unknown who had it
built and if it was ever finished. Nobody has ever seen The Red Hand
nor heard of a ship matching it's description.

Craft: Kuat Drive Yards' Modified Vengeance-class Super Star Destroyer
Type: Super Star Destroyer
Scale: Capital
Length: 10,600 meters
Skill: Capital ship piloting: Super Star Destroyer
Crew: 310,000, gunners: 1,877, skeleton: 50,000/+10
Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital ship
            piloting 6D+2, capital ship sheilds 5D+2, sensors 5D
Passengers: 75,820 (troops)
Cargo Capacity: 350,000 metric tons
Consumables: 4.5 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D+2
Space: 5
Hull: 10D
Shields: 9D
Sensors:
        Passive: 250/2D
        Scan: 350/3D
        Search: 500/4D
        Focus: 70/5D
Weapons:
300 Heavy Turbolaser Batteries
        Fire Arc: 150 front, 100 left, 100 right, 50 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 0D
        Space Range: 5-20/40/60
        Atmosphere Range: 10-20/80/120 km
        Damage: 10D
200 Turbolaser Batteries
        Fire Arc: 100 front, 50 left, 50 right
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 7D
250 Ion Cannons
        Fire Arc: 70 front, 50 left, 50 right, 50 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-10/25/50
        Atmosphere Range: 2-50/50/100 km
        Damage: 4D
140 Concussion Missile Tubes
        Fire Arc: 50 front, 35 left, 35 right, 20 back
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 2-5/30/60
        Atmopshere Range: 4-24/60/120 km
        Damage: 9D
20 Tractor Beam Projectors
        Fire Arc: 5 front, 5 left, 5 right, 5 back
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 9D


Starfighter Complement:
        12 A-9 Vigilance Interceptors
        72 TIE Interceptors
        48 TIE/ln
        24 Scimitar Assault Bombers
        8 TIE/rc
        4 TIE/fc

Ground/Air Vehicle Complement:
        40 AT-ATs
        80 AT-STs


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