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Section of Site: Starships D6Belongs to Faction: Galactic EmpireSubtype: CapitalEra: ImperialCanon: No




Drakkar Cruiser

Craft: Rabid Rodent/Kuat Drive Yards' Drakkar
Type: Attack Cruiser / Escort
Scale: Capital
Length: 90m
Width: 60m
Height: 60m
Crew: 110 (Gunners: 45), Skeleton: 65
Skill: Capital Ship Piloting, Starship Gunnery, Starship Shields
Cargo Capacity: 400 metric tons
Consumables: 1 year
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 4D
Space: 10
Hull: 7D
Shields: 5D+2
Cost: 70 million credits (Not available for Civilian construction)
Sensors:
        Passive: 50/1D
        Search: 200/4D
        Scan: 100/3D
        Focus: 6/4D+2
Weapons:
1 Heavy Turbolaser Cannon
        Fire Arc: Fore
        Crew: 4
        Skill: Capital Ship Gunnery
        Fire Control: 4D
        Space Range: 3-15/35/75
        Atmosphere: 6-30/70/150 km
        Damage: 9D
8 Heavy Turbolaser Batteries
        Fire Arc: All Fore, 2 Dorsal, 2 Ventral, 2 Port, 2 Starboard.
        Crew: 5
        Skill: Capital Ship Gunnery
        Fire Control: 0D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150km
        Damage: 9D
6 Quad Turbolaser Turrets
        Fire Arc: Turret (esp. Aft)
        Crew: 4
        Skill: Capital Ship Gunnery
        Fire Control: 3D
        Space Range: 3-20/40/80
        Atmosphere Range: 6-40/80/160km
        Damage: 6D
4 Concussion Missle Launchers
        Fire Arc: Fore
        Crew: 3
        Skill: Capital Ship Gunnery
        Fire Control: 4D
        Space Range: 2-12/30/60
        Atmosphere Range: 4-24/60/120 km
        Damage: 9D

Description: As best as I can describe it..The central body is like a
bullet, with 'fenders' sticking out on four sides. The port and starboard
fenders extend back, forming the outer edge of the engine columns (2).
If you have ever seen a cartoon rocketship, you may have some idea of how
the Drakkar looks. Very curvey all over, except for the engine columns
which are straight. At the places where the bulging fenders meet, there
are small creases. The missle launchers are placed on/in those. The
quad turbolaser turrets are located on the top, bottom and outer side
of the engine columns, to cover the Drakkar's ass. Heavy Turbolaser
Batteries are slightly sunken into the fenders, but because the fenders
slope down towards the nose of the ship and are curved, the 2 batteries
on each fender can aim towards both the fore of the ship and up from its
current position, and depending on how the ship is positioned that may
be Up, Down, Port or Starboard (hence the rather strange firing arcs).
By being slightly sunken down, they cannot fire aft, but this allows the
shields to be more protective in that the ship is very sleek, with little
protruding objects. The single Heavy Turbolaser Cannon is housed in the
very tip of the nose. It only sticks out a quarter of a meter, the bulk
of it within the ship. It has limited aiming however, only about 20
degrees in all directions. The powerful thrusters near the front of each
fender allow the ship to turn to aim however, and the modern combat
computers standard in new ships make the aim quite accurate. Light weight
hull plating was used, as was advanced power generators. The engines have
their own generators, allowing the high speeds the Drakkar has.


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