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Section of Site: Starships D6Belongs to Faction: HapanSubtype: CapitalEra: New RepublicCanon: No




Hapes Star Destroyer

After the success with the NeoDragon Battle Cuiser, Verdant was given a new
specific project. The Hapes allowed Verdant onto captured Imperial Star
Destroyers. Verdant went ecstatic, they had tried to get Star Destroyers
to pull apart for years. They had plans, sure, but there was nothing like
taking a real one apart. They soon learned it wasn't as great as they thought.

Both the Imperial Star Destroyer Mark I and Mark II were engineering
nightmares. Their study of the craft went on into the time of the Reborn
Emperor. Finally they began work on a Hapan Star Destroyer, the Titan-class.

The titan-class was built around the frame of an ISD Mark II. They took the
heavy turbolaser batteries out, despite their punch they drained so much
energy they weren't deemed worth the expense. The 20 Ion Cannons were
replaced with the Mark I's compliment of 60, and 6 concussion missile tubes
were added to make up for the punch lost from the heavy batteries. There was
still energy left over from the removal of the heavies though, and this was
put to use in a set of backup shields which increased the ship's survivabliity
even further.

Extra fighter capacity was also included in the Titan-class so that it could
field a wing and a half of the newest and most advanced fighters. There was a
loss in space on board, for both cargo and troops but it was relatively small
compared to the gains.

Craft: Verdant Spaceworks Titan Star Destroyer
Type: Star Destroyer
Era: 7 Years Post Endor +
Scale: Capital
Length: 1,600 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 36,755, gunners: 330, skeleton 5,000 /+10
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship
            piloting 5D+1, capital ship sheilds 4D+1, sensors 4D
Passengers: 8,000 (troops)
Cargo Capacity: 25,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Manuverability: 1D
Space: 6
Hull: 7D+2
Sheilds: 2D *
* The Hapes Destroyer has a set of backup shields (4D). When a die
   of shields is lost, the shield operators can make an Easy capital
   ship shields roll to use one of the backup dice to bring the shields
   back to a full 2D.
Sensors:
        Passive: 50/1D
        Scan: 100/3D
        Search: 200/4D
        Focus: 6/4D+1
Weapons:
50 Heavy Turbolaser Cannons
        Fire Arc: 20 front, 10 left, 10 right, 10 back
        Crew: 3
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 7D
60 Ion Cannons
        Fire Arc: 20 front, 15 left, 15 right, 10 back
        Crew: 1 (15), 2 (45)
        Skill: Capital ship gunnery
        Fire Control: 2D+2
        Space Range: 1-10/25/50
        Atmosphere Range: 2-20/50/100 km
        Damage: 4D
6 Concussion Missile Tubes
        Fire Arc: Front
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 2-12/30/60
        Atmosphere Range: 200-1.2/3/6 km
        Damage: 9D
10 Tractor Beam Projectors
        Fire Arc: 6 front, 2 left, 2 right
        Crew: 1 (2), 4 (2), 10 (6)
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 6D

Starfighter Complement:
        36 Miy'til Fighters
        36 E-Wings
        24 A-9 Vigilances
        12 B-Wings


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