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Section of Site: Weapons D6Belongs to Faction: Subtype: WEAPONSEra: ImperialCanon: No




Survival Knife

In an age of powered, long-range energy weapons, the main advantage of a
knife is that it is easy and cheap to manufacture, conceal, requires no
power source beyond sheer physical strength, and possesion is rarely
regulated by planetary goverments.

The typical survival knives are designed to serve a great many functions
to aide in almost anything one might require to survive when stranded in the
wilderness. It comes equipped with everything from basic fishing supplies
to a garrote with an automatic retractable spool built into the handle for
all of those "quiet" encounters. Conviently, the garrote wire is ridged
which allows it to also serve as a small wood saw which is capable of
cutting through most soft woods.

Also avaible for roughly fifteen extra credits is a standard vibro-conversion
kit which allows the owner to modify the weapon into a vibroblade and thus
increasing the damage to STR+2D (maximum: 6D).

Model: SurvivaTec Survival Knife
Type: Multi-purpose melee weapon
Scale: Character
Skill: Melee combat: knife, melee combat: garrote
Cost: 40 credits
Availability: 1
Difficulty: Easy
Damage: Knife: STR+1D (maximum: 6D), garrote: STR+1D+2, STR for each
        additional round (max 5D first round, 4D each additional round)
Game Notes: The survival knife also comes with hooks and line for fishing as
            well as a small lighter with which to ignite fires. The bottom
            of the handle has a standard removable compass; removing it
            allows access into the handle's storage area where the lighter,
            hooks and line are located. If everything is removed from the
            handle an appropriately sized stick may be inserted into the
            hole allowing the knife to act as a spear head.


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