The fairly large success of the Spontoon series spawned the idea for this
Merilli/VerdanTech warhead. Merilli engineers rearaagned the original
Spontoon concept and used advanced fusion warheads along with more volatile
substances than just hydrogen and nitrogen. Technology from the MCPS array
designs were also incorporated into the missiles. The purpose of the Decimator
was a space denial warhead. That is, a warhead capable of rendering an area
of space temporarily too dangerous for an enemy ship to enter. This is
accomplished by farily normal Spontoon warhead means using the fusion
warheads, but the nose warhead is set as a spread instead of a focus.
The warheads release a powerful omni-directional blast capable of destroying
or disabling most ships in the blast. It also leaves an intense kind of
radiation field which uses MCPS type energy and causes ship hulls to quickly
fall apart disentegratng as their very molecular structure falls under attack.
Though this is handy if enemy ships actually walk into it, the idea is that
they won't and thusly cannot fly through that area of space. Therefor, a volley
of Decimators can put up a very convient barrier between enemy fleets and the
users of the warheads.
Model: Merilli Munitions/Verdant Technologies Decimator Super Missile
Type: Space Denial Warhead
Scale: Death Star
Cost: 56,000 credits
Fire Control: 3D
Space Range: 1-25/100/250
Atmosphere Range: 2-50/200/500 km
Blast Radius (space): 25/12/7/3
Blast Radius (atmopshere): 50/25/15/5 km
Game Notes: Leaves intense radiation cloud in blast radius for 10 rounds
after explosion. Any ships entering this cloud lose 1D from
their hull code each round they are in the cloud.
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