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Section of Site: Starships D20Belongs to Faction: IndependentSubtype: TransportEra: ImperialCanon: No




The Slip Stream

The Slip Stream is a modified Corellian space cruiser outfitted for the
personal use of Stefon Sapur. Won in a game of chance, Sapur turned the
vessel into his mobile home, constantly drifting between sectors, only
stopping for regular resupplies at a handful of questionable outposts.

Stock Corellian space cruisers carry no offensive weaponry as the Republic
tended to use them as diplomatic vessels and light cargo transports. The
addition of any weapons usually required quite a bit of work, rerouting
power and making space for the emplacement. Knowing this, Sapur only
mounted a pair of fire-linked ion cannons on a small turret just above
the bridge which was controlled from a remote gunnery station just behind
cockpit.

Sapur, interestingly enough, invested in a paint job for the Slip Stream.
The entire ship was painted in a non-reflective black with a handful of
white highlights here and there. His theorized that it make the ship
harder to spot via visual scanning if he was running silent through a
blockade or attempting to avoid an Imperial warship.

Other notable improvements to the ship included several upgrades to the
hyperdrive system over the years, resulting in a motivator with a Class
Two rating. A Setec xJ-9 ion drive upgrade was installed on the stock
Dyne 577 ion drives, boosting their performance through fine tuning of
of the fuel drivers, atomizer cones and the igniters.

The salon pod that came with the Slip Stream was a standard cargo pod,
providing additional storage space to the vessel. This is what Sapur wanted,
as any decent smuggler or pirate would need as much storage space as
possible. In emergency situations, the entire salon pod could eject from
the cruiser and act as an escape pod equipped with its own sensors and
life-support.

The captain's storage closet located at the rear of the bridge was turned
into a weapons locker, filled with an assortment of blasters and survival
gear.

In addition to all the upgrades to the vessel itself, Sapur managed to
gather a small collection of droids to serve menial functions throughout
the ship, including a half dozen astromech droids of various make, a single
security droid and a rusty old protocol droid.

Deck One - The Command Deck

Deck One, also referred to as the command deck, houses all of the critical
flight stations including flight control, navigation, sensors, weapons and
communications.

The "bridge" is technically classified as the cockpit by Corellian Engineering
Corporation. This is the foremost room on the command deck. The pilot and
co-pilot are seated next to each other in front of the main flight control
station. A third seat, usually for an observer or the captain, is located
directly behind the pilot and co-pilot's seats. Just behind the captain's
chair is the captain's locker, which was made into a weapons locker on the
Slip Stream.

The weapons locker contains the following: 1 BlasTech A280 blaster rifle
(5D+2), 1 BlasTech E11/B3 blaster rifle (5D/6D), 1 EmriTech R4 blaster
rifle (5D), 1 Kashan TTH-B blaster carbine (4D+2), 1 ConsuleTech A-2
blaster pistol (3D+2), 2 BlasTech DL-18 blaster pistols (4D), 1
sawed-off bantha gun (8D/10D), 2 vibroknives (STR+2D), 1 replica
warhammer (STR+1D+2), and 1 BlasTech MD-22 heavy disruptor pistol (7D)
which is kept in a secure lock box requiring the captain's key to open.

The next room back from the bridge is the navigator's station. This is where
the starship's nav computer is located. The nav operator is responsible for
plotting all hyperspace jumps from this station. When Sapur added the double
ion cannon, he installed the weapons control station in this room as well.
The navigator is also responsible for the operation of this weapon. In the
case of a quick get away, a second crew member can man the ion cannon's
controls to allow the nav operator to plot a safe jump.

A locker room is located behind navigation. This is where the ship's space
suits and emergency survival gear are kept. Corellian designers placed these
lockers here so that the command crew would be able to easily access the
equipment. The Slip Stream carries four standard space suits, two medkits,
three breathe masks and a basic tool box.

A small communications room is just behind the locker room. The
communications equipment on board of the Slip Stream is highly out of
date, but still operable. The Empire standardized communications early
on, something the Republic failed to do over several thousand years of
galactic rule. Due to the non-standardization of the communications
equipment, the operator suffers a -1D penalty on all Communications
rolls.

The last room on the command deck is the turbolift lounge area. This room is
simply a place for crewers to relax when on duty. There is a couch along the
port bulkhead. Anyone entering or leaving the command deck will do so via
the turbolift in this room.

Deck Two - Crew Quarters and Maintenance

Deck Two is relatively small and usually restricted to any visitors. The foward
compartments are mere living space for the crew and the aft sections are
composed of maintenance hatches and crawlways.

The crew quarters are a bit larger than those found on many ships of this
class. Corellian Engineering Corporation designed these ships to be used
as couriers, passenger liners and diplomatic conveyances. There are eight
quarters, so each crew member has his or her privacy. Two refresher units
are located on this level near the turbolift.

Just past the crew quarters, behind a code locked blast door, is a series of
maintenance hatches and crawlways. These are used to service most of the
ship's essential systems, including the deflector shields, hyperdrive
systems, power cells, communications arrays and select sections of the ion
drives.

Deck Three - The Main Deck

Deck Three consists of all the luxuries of the ship incorporated by Corellian
Engineering Corporation during the Slip Stream's construction. While this
class of space cruiser had many subclasses, CEC opted to keep deck three's
configuration almost identical on both the diplomatic and cargo versions of
the ship.

The foremost section of Deck Three is the detachable salon pod, which is
used as the main cargo hold on the Slip Stream. In extreme emergencies,
the entire salon pod can detach from the vessel and act as a large escape
pod, equipped with its own independent life support and sensors.

Further aft of the salon pod, along the starboard side of the vessel, you can
find the captain's private quarters. On the port side there are additional
cargo holds used for vital supplies.

The mess hall is located just outside of the captain's quarters with the ship's
kitchen just port of it. The mess hall features a large round table with enough
seats for the entire crew and a handful of passengers.

A formal lounge is located behind the mess hall on the starboard side. It was
intended for passengers to enjoy, but since the Slip Stream does not usually
carry passengers, the crew has adopted it as their living room. Most crewers
tend to spend a lot of their time in this room. The adjacent port side room is
just another cargo hold, typically used to store replacement starship parts.

The main escape pod access tunnels, located on both sides of the ship, can be
accessed through a floor panel in the lounge on the starboard side, and a floor
panel in the cargo hold on the port side. These tunnels run under the mid deck
corridors to the eight person escape pods.

Above the escape pods, adjacent to the mid deck corridors on the starboard
side, is a droid hold. The Slip Stream's droids are stored here when they
are not needed. This is replaced by another cargo hold on the port side,
like much of the other port side compartments.

Aft of the lounge is what Sapur calls the staging room. This staging room
stretches across both the starboard and port sides of the ship, with a standard
docking ring at each end. This is where cargo transfers are usually completed
and boarding operations are conducted from.

Beyond this, behind a second code locked blast door, is another series of
maintenance hatches and crawlways, servicing the lower sections of the ship's
engine array in addition to the main life support systems.

Craft: Modified Corellian Engineering Corporation's Space Cruiser
Class: Capital ship
Size: Large (115 m long)
Hyperdrive: x2 (backup x18)
Passangers: 15
Cargo Capacity: 1,510 tons
Consumables: 1 year
Cost: Not available for sale
Maximum Speed In Space: Ramming (12 squares/action)
Atmospheric Speed: 1,000 km/h (17 squares/action)
Crew: 8 (See Stefon Sapur)(Normal +2)
Initiative: ? (-1 size, +Stefon Sapur's Dex mod)
Maneuver: ? (-1 size, +Stefon Sapur's Pilot skill)
Defense: 19 (-1 size, +10 armor)
Shield Points: 260 (DR 10)
Hull Points: 300 (DR 10)
Weapons:
  Double Ion Cannon
    Fire Arc: Dorsal turret
    Attack Bonus: ? (-1 size, +Stefon Sapur ranged attack, +3 fire control)
    Damage: 4d10x2
    Range Modifiers: PB/S +0, M/L n/a
Other Systems:
Corellian Emergency Backup Battery
        This backup battery is marketed as a life support systems fail-
        safe, allowing up to an hour's extra survival in the event of a
        catastrophic power failure. Ordinarily, life support fails while
        running silent in only a few minutes, due to lack of power, but
        the backup battery allows the ship to lurk in space for an
        extended period.
On Board Droids:
3 R2 astromechs, 1 R3 astromech, 1 R5 astromech, 1 V1 pilot droid, 1 3PO
protocol droid, 1 K4 security droid equipped with an internal blaster (3d8)Craft: Modified Corellian Engineering Corporation's Space Cruiser
Type: Modified transport
Scale: Capital
Length: 115 meters
Skill: Capital ship piloting: Corellian space cruiser
Crew: 8; gunners: 1; skeleton: 2/+15
Crew Skill: See Stefon Sapur
Passengers: 15
Cargo Capacity: 1,510 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x18
Nav Computer: Yes
Maneuverability: 2D
Space: 9
Atmosphere: 350; 1,000 kmh
Hull: 3D
Shields: 2D+2
Sensors:
        Passive: 35/1
        Scan: 70/2D
        Search: 90/3D
        Focus: 3/3D+2
Weapons:
Double Ion Cannon
        Fire Arc: Dorsal turret
        Crew: 1
        Scale: Starfighter
        Skill: Starship gunnery
        Fire Control: 2D+2
        Space Range: 1-3/7/36
        Atmosphere Range: 100-300/700/3.6 km
        Damage: 4D
Other Systems:
Corellian Emergency Backup Battery
        This backup battery is marketed as a life support systems fail-
        safe, allowing up to an hour's extra survival in the event of a
        catastrophic power failure. Ordinarily, life support fails while
        running silent in only a few minutes, due to lack of power, but
        the backup battery allows the ship to lurk in space for an
        extended period.

On Board Droids:
3 R2 astromechs, 1 R3 astromech, 1 R5 astromech, 1 V1 pilot droid, 1 3PO
protocol droid, 1 K4 security droid equipped with an internal blaster (5D)


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