Site Stats:

9670 Stats in 31 Categories

Search Stats:

Latest Youtube Video:

Social Media:

@_RPGGamer Main Menu
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Mailing List
Mailing List
RPG Hints
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        The Force
        Online Journal
        Adventurers Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Other Pages within
Coruscant Hover Taxi

Coruscant Hover Taxi

Allen Neff (Human Bespin Wing Guard)

Allen Neff (Human Bespin Wing Guard)
Mart Mattin

Mart Mattin

Section of Site: Starships D20Belongs to Faction: Old RepublicSubtype: StarfighterEra: ImperialCanon: No

Splinter Interceptor

The Splinter interceptor (BTH-A3) was a follow up design based upon
the Splinter point defense fighter (BTH-A2). Meant to be a more
affordable and nimble craft, the Splinter interceptor would see much
better sales than its older sister.

Small and lightweight, the Splinter interceptor would fill the same
role for select Republic units that the TIE interceptor and Alliance
A-wing would later fill during the Rebellion. In fact, the design of
the Alliance A-wing was greatly influenced by the Splinter.

The A3 variant lacked the forward fins and ion cannons that the A2
variant boasted. This made the vessel much lighter, but required that
a smaller sensor array be mounted in the main fuselage itself, just
behind the cockpit. Aside from the lack of ion cannons and the weaker
sensor array, the A3 interceptor is more or less identical to the A2
point defense fighter in every aspect.

Introduced: A year after the Battle of Naboo.

Craft: Koensayr BTH-A3 Interceptor
Class: Starfighter
Cost: 130,000 credits (new), 67,000 credits (used)
Size: Tiny (10.3 meters long)
Crew: 1
Passengers: None
Cargo Capacity: 20 kilograms
Consumables: 1 day
Hyperdrive: None
Max Speed: Ramming
Maneuver: +5 (+2 size, +3 engine quality)
Defense: 22 (+2 size, +10 armor)
Hull Points: 90
DR: 5

Weapon: Blaster cannons (2, fire-linked)
Fire Arc: Front
Attack Bonus: +7 (+2 size, +2 fire control, +3 equipment bonus)
Damage: 4d10x2
Range Modifiers: PB +0, S -2, M/L n/a

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.