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Section of Site: Starships D6Belongs to Faction: Galactic EmpireSubtype: StarfighterEra: ImperialCanon: No

Z-95SF Headhunter Strike Fighter

The Z-95SF is a strike starfighter variant of the aging Incom/Subpro
Headhunter series. The SF-model features a larger sensor array and a
well-designed heads-up display, as well as the addition of an infrared
designation pod meant to be used in tandem with laser-guided bombs for
precision surgical strikes.

The Imperial Navy maintains a small unit of Z-95SF's on board selected
fighter carriers in the Mid- and Outer-Rims. While the original Headhunter
is relatively out-classed by more modernized starfighters, the Z-95SF
is used to support covert operation units through the use of carefully
coordinated laser-guided bomb strikes.

In addition to improved avionics and weaponry, the Z-95SF features more
powerful engines and an advanced electronic control response system
allowing the fighter to have increased power and maneuverability,
especially in atmospheric conditions. Catheros-Merkin, a prime Imperial
engine contractor, designed a specialized sublight engine that allows
the Z-95SF to have remarkable speed and thrust capabilities, and an
amazing climb rate.

The SF-model features two laser cannons, which are usually used in a
defensive role against other starfighters. Five ordnance hardpoints
support the brunt of the Z-95SF's offensive capabilites. In a covert
strike role, one hardpoint is usually occupied by a laser guided bomb
and another by a fuel tank.

While on LGB strike missions, the Z-95SF can designate its ground
targets from either the fighter's own laser pod or by soldiers on the
ground equipped with a laser-designation device. The effect of these
strikes has been devastating, with the silent and unforseen destruction
of entire city sections and military installations.

Craft: Incom/Subpro Z-95SF Headhunter Strike Fighter
Type: Carrier-based strike fighter
Scale: Starfighter
Length: 12.3 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 5D, starship gunnery 4D+2, starship            
            shields 3D+2, missile weapons 4D
Cargo Capacity: 90 kilograms
Consumables: 1 day
Cost: 165,000 (new; black market only)
Maneuverability: 2D+2
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 3D+2
Shields: 1D
        Passive: 30/0D
        Scan: 60/1D
        Search: 85/2D
        Focus: 5/4D
2 Laser Cannons
        Fire Arc: Front
        Skill: Starship gunnery
        Fire Control: 2D+2
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 5D
5 Ordnance Hardpoints
        Fire Arc: Front
        Skill: Starship gunnery
        Fire Control: Varies
        Space Range: Varies
        Atmosphere Range: Varies
        Damage: Varies
        Game Notes: The Z-95SF can be fitted with various ordnance within
        the fighter's weight limits, including numerous free-fall and guided
        bombs, grenade launchers, concussion missiles, rocket pods, range-
        enhancing fuel tanks, etc.
Laser Designation Pod
        Fire Arc: Front
        Skill: Sensors
        Fire Control: 1D
        Atmosphere Range: 100-500/3.25/7 km
        Effect: Adds +3D+2 to Fire Control when used with a laser-guided bomb.
        Ground troops with laser designating equipment may also "paint" a target
        for the fighter, which provides the same bonus. If no designator is used
        to mark the target while using a laser-guided bomb, Fire Control is 0D.

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