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Section of Site: Starships D6Belongs to Faction: Galactic EmpireSubtype: StarfighterEra: ImperialCanon: No

Sienar Fleet Systems V-38

The V-38 is shrouded in mystery. The Phantom Fighter is a high tech
maneuverable and fast starfighter. It uses cloaking shield to sneak
up on its prey. The V-38 is armed with laser and ion cannons so it
can be used for disabling smugglers and rebel craft.

Model: Sienar Fleet Systems V-38
Type: Space Superiority/Insurgence Fighter
Scale: Starfighter
Length: 6.4 meters
Crew: 2
Crew Skill: Starfighter Piloting 5D, Starship Gunnery 5D, Starship
            Shields 5D, Cloaking Shields 5D
Cargo Capacity: 75 kilograms
Consumables: 2 days
Cost: Not Available for Sale (BMV: 250,000-300,000 credits)
Maneuverability: 3D
Space: 13
Hyperdrive Multiplier: x1
Hyperdrive Backup: x14
Hull: 3D
Shields: 2D
        Passive: 50/1D
        Scan: 100/2D
        Search: 150/3D
        Focus: 5/4D
3 Laser Cannons
        Fire Arc: Forward
        Skill: Starship Gunnery
        Fire Control: 2D
        Space Range: 1-3/10/20
        Atmosphere Range: 100-300/1km/2km
        Damage: 5D+1
2 Ion Cannons
        Fire Arc: Forward
        Skill: Starship Gunnery
        Fire Control: 2D
        Space Range: 1-3/10/20
        Atmosphere Range: 100-300/1km/2km
        Damage: 4D
2 Warhead Launchers
        Fire Arc: Forward
        Skill: Starship Gunnery
        Ammo: Missiles: 8, Torpedoes: 6, Rockets: 4, Space Bombs: 2, Mag Pulse: 6
        Space Range: 1-3/4/8
        Atmosphere Range: 100-300/400/800
        Damage: Depends On Type (Concussion Missiles 9D, Proton Torpedoes                                          10D, Heavy Rockets 11D, Heavy Space      
                Bombs 12D, Mag Pulse Torpedoes 8D Ionization)

Special Systems:
Cloaking Shield: Cloaking Shield makes craft invisible to sensors and visual
contact. Ship may not fire weapons while cloaked or enter hyperspace. If
craft enters hyperspace while cloaking shield is active, the craft will be
destroyed. If the craft fires while the cloaking shied is active, the shield
will deactivate and will be disabled until repaired. To activate the
cloaking shield the copilot must make a Moderate Cloaking Shields roll. If
craft is fired upon while shield is active the shield is disabled for 4
rounds while it recharges. If the generator is damaged the shield will be
disabled and will most likely become unstable. (Generator explodes doing 4D
Hull Damage) Note: A light shield generator protects cloaking Shield
Generator with a shield rating of 2D, if generator is hit or explodes; add
this to the STR to resist.

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