Site Stats:

9670 Stats in 31 Categories

Search Stats:

Latest Youtube Video:

Social Media:

@_RPGGamer Main Menu
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Mailing List
Mailing List
RPG Hints
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        The Force
        Online Journal
        Adventurers Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Other Pages within
Myn Weaver (Human Imperial Loyalist Businessman)

Myn Weaver (Human Imperial Loyalist Businessman)

Galactech "Fractal" Missile Speeder
Orthog (Dock Worker)

Orthog (Dock Worker)
EV-A4-D (MerenData EV supervisor droid series A4 laboratory assistant droid)

EV-A4-D (MerenData EV supervisor droid series A4 laboratory assistant droid)

Section of Site: Starships D20Belongs to Faction: Galactic EmpireSubtype: StarfighterEra: ImperialCanon: No

TIE/gs Ground Support Fighter

The TIE/gs was designed by a joint Imperial Army-Navy team. All the flight
controls are the same as the standard TIE but the light lasers' and grenade
launchers' fire control systems are the stock Army variety. It is able to
support the Imperial Army's advances with it anti-vehicle laser and
antipersonnel grenade launcher. The speed it has is greater than most
airspeeders, allowing it to dig out entrenched rebels with ease.

Craft: Sienar Fleet Systems TIE/gs
Class: Starfighter
Size: Diminutive (6.3 m long)
Hyperdrive: None
Passangers: None
Cargo Capacity: 35 kg
Consumables: 1 day
Cost: Not available for sale
Maximum Speed In Space: Ramming (10 squares/action)
Atmospheric Speed: 1,150 km/h (19 squares/action)
Crew: 1 (Skilled +4)
Initiative: +8 (+4 size, +4 crew)
Maneuver: +8 (+4 size, +4 crew)
Defense: 24 (+4 size, +10 armor)
Shield Points: 0
Hull Points: 90 (DR 5)
  Laser Cannon
    Fire Arc: Front
    Attack Bonus: +8 (+4 size, +2 crew, +2 fire control)
    Damage: 4d10x2
    Range Modifiers: PB/S +0, M/L n/a
  2 Light Laser Cannons
    Fire Arc: Ventral turret
    Attack Bonus: +9 (+4 size, +2 crew, +3 fire control)
    Damage: 4d8
    Range Increments: 100 m
  Concussion Grenade Launcher
    Fire Arc: Ventral turret
    Attack Bonus: +7 (+4 size, +12crew, +1 fire control)
    Damage: 5d8
    Range Increments: 25 m (20 m)

Special Systems: Terrain following Autopilot: usually, the autopilot is
programmed to fly straight and level so the pilot can focus his attention
on killing things. Casuatlies soared as TIE after TIE flew into the side of
a cliff, building, mountain or other convienient obstacle. the terrain
following system lets the pilot ste in a certain altitude, and the TIE will
maintain that height. It still flies in a straight line, but can be
programmed with simple turns.
DC 8
Each Turn: +2
Each Extreme Turn: +7

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ben Eager,OverLord, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.