Site Stats:

9670 Stats in 31 Categories

Search Stats:

Latest Youtube Video:

Social Media:

@_RPGGamer Main Menu
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Mailing List
Mailing List
RPG Hints
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        The Force
        Online Journal
        Adventurers Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Other Pages within
Minas Velti (Human Jedi Knight)

Minas Velti (Human Jedi Knight)
Captain Bewil (Human Imperial Officer)

Captain Bewil (Human Imperial Officer)
The Invincible Faith (Mon Calamari MC80 Liberty Type Heavy Star Cruiser)

The Invincible Faith (Mon Calamari MC80 Liberty Type Heavy Star Cruiser)
The Red Nebula

The Red Nebula

Section of Site: Starships D20Belongs to Faction: IndependentSubtype: StarfighterEra: ImperialCanon: No

Incom/Subpro Z-95AF4 Headhunter

The Z-95AF4, or Assault Fighter 4, corrected many of the minor design
flaws within the original Mark IV. The AF4 was completely refitted with
four new Incom 2a fission engines and armed with two Taim & Bak KX4 laser
cannons and a pair of Krupx MG5 concussion missile launchers.

The Z-95AF4 was the best space superiority Headhunter created. The controls
almost identically matched that of an X-wing. The engines and laser cannons
were also almost identical to that of an X-wing - the X-wing would only use
slightly improved models of each.

Designers opted to return to the classic bubble canopy for the AF4 rather
than using the starfighter canopy which had been standard on Z-95s for many
years. This once again gave the pilot an unobstructed field of vision.

Craft: Incom/Subpro Z-95AF4 Headhunter
Class: Starfighter
Cost: 120,000 (new), 60,000 (used)
Size: Tiny (11.8 meters long)
Crew: 1
Passengers: None
Cargo Capacity: 40 kilograms
Consumables: 2 days
Hyperdrive: x2 (limited to 3 jumps)
Maximum Speed: Ramming
Maneuver: +4 (+2 size, +2 engine quality)
Defense: +22 (+2 size, +10 armor)
Shield Points: 50
Hull Points: 120
DR: 10

Weapon: Laser cannons (2, fire-linked)
Fire Arc: Front
Attack Bonus: +8 (+2 size, +4 fire control, +2 equipment bonus)
Damage: 4d10x2
Range Modifiers: PB +0, S -2, M/L n/a

Weapon: Concussion missile launchers (2, 3 missiles each)
Fire Arc: Front
Attack Bonus: +6 (+2 size, +2 fire control, +2 equipment bonus)
Damage: 9d10x2
Range Modifiers: PB +0, S/M/L n/a

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.