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Baktoid Combat Automata / Baktoid Armor Workshop Heavy Battle Droid

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Jon Vander

Jon Vander



Section of Site: Vehicles D6Belongs to Faction: Galactic EmpireSubtype: WalkersEra: ImperialCanon: No

TIE Walker

The TIE walker was developed shortly after the TIE crawler but was never
put into mass production due to several events resulting in the death of
the clone emperor and the destruction of his flagship, the Eclipse.

The TIE walker consists of a standard TIE command pod mounted on top of
a servo-mount with six thin insect-like legs. The command pod retains
much of the same basic design components as the standard TIE/ln with
the chin mounted laser cannons being replaced with a pair of lighter
blaster cannons. The ingress/egress hatch remains on the top and where
the pylons connecting the solar arrays on the TIE/ln there are concussion
grenade launchers.

The TIE walker's intended role was similar to that of the old AT-PTs used by
the Old Republic. They would be deployed in platoon strength, turning a
standard assault trooper into a walking arsenal.

TIE walkers can easily manage to cross even the most difficult terrain using
their thin yet reinforced legs that each have grasping claws on the footpads.
The entire command pod can rotate in any direction fully to allow the pilot
to fire in any direction, regardless of the direction the walker may be

Those New Republic troops that have encountered TIE walkers in combat
have nicknamed it the "bug" due to its insect like appearance.

Model: Sienar Fleet Systems TIE Walker
Type: Light walker
Scale: Speeder
Length: 7.1 meters
Skill: Walker operation: TIE walker
Crew: 1
Crew Skill: Walker operation 3D+1, vehicle blasters 4D, missile weapons 4D
Cargo Capacity: 30 kilograms
Cover: Full
Cost: 10,850 (new)
Maneuverability: 1D+2
Move: 30; 90 kmh
Body Strength: 2D
2 Blaster Cannons (fire-linked)
        Fire Arc: Turret *
        Skill: Vehicle blasters
        Fire Control: 2D+2
        Range: 400/800/1.2 km
        Damage: 4D+2
2 Concussion Grenade Launchers
        Fire Arc: Turret *
        Skill: Missile weapons: grenade launcher
        Ammo: 4 per launcher
        Fire Control: 1D
        Range: 10-50/100/350
        Damage: 5D
* The turret label on the fire arc for the weapons is based upon the servo
mount that the command pod is mounted on. The command pod may rotate in any
direction allowing fire in all fields of arc.

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