Site Stats:

8887 Stats in 30 Categories

Search Stats:

Latest Youtube Video:

Social Media:

@_RPGGamer Main Menu
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Mailing List
Mailing List
RPG Hints
        House Rules
        Game Ideas
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        The Force
        Online Journal
        Adventurers Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Other Pages within
Kuat Drive Yards Ardent-class fast frigate

Kuat Drive Yards Ardent-class fast frigate
Lyn Me (Twi-lek Singer/Dancer)

Lyn Me (Twi-lek Singer/Dancer)
Synara San

Synara San
Colonel Davod Jon (Human Imperial Officer)

Colonel Davod Jon (Human Imperial Officer)

Section of Site: Vehicles D6Belongs to Faction: New RepublicSubtype: WalkersEra: ImperialCanon: No

Republic Scout Walker

With the rise of the New Republic and the continuous fall of Imperial
forces throughout the galaxy, the New Republic required capable and
powerful ground units (both soldiers and vehicles) to help defend and
protect member worlds without the resources to mount their own militia.

The New Republic Army, while harboring resentment against walkers,
realized the offensive and defensive capabilities that the older
Imperial walkers possessed. The New Republic contracted Kuat Drive
Yards (who was recently suffering as Imperial business was continually
dropping) to design a new version of their older AT-AT and AT-ST
walkers. KDY took the task, desperate to strengthen their chances for
future contracts with the Republic.

The AT-ST Mark II, known more commonly as the Republic Scout Walker,
was the first of the "new" walkers to come off of the assembly lines.
It's dimensions are only slightly different than that of the older AT-ST
and it featured a new weapons configuration, effectively increasing the
firepower that a single walker can bring to bear on a target. The new
weapons configuration replaced the chin-mounted twin blaster cannon with
a newer twin laser cannon. Other weapons include a concussion grenade
launcher on either side of the walker's "head" as well as a repeating
blaster mounted on top.

The inside of the walker was given more space and two seats were added
just behind the pilots' chairs. One is designated for a gunner who mans
the repeating blaster while the other can either seat a passenger
(usually a commanding officer or another soldier) or can simply be
removed to give the crew more room to move about.

AT-STs are small agile walkers used for scouting, perimeter defense, and
support for Republic troops and heavy ground vehicles. AT-STs rely on
agility rather than heavy armor for defense. Their two legged drive system
means that they are more easily unbalanced than AT-AT walkers, but they
are considerably faster, with a top speed of ninety kilometers per hour.
They are devastating in combat, especially against infantry troops and
light repulsorcraft.

Model: Kuat Drive Yards AT-ST Mark II
Era Introduced: Endor + 10 years
Type: Scout/patrol walker
Scale: Walker
Length: 6.7 meters long, 8.8 meters tall
Skill: Walker operation: AT-ST
Crew: 2; gunners: 1; skeleton: 1/+15
Crew Skill: Missile weapons 4D+1, vehicle blasters 4D+2, walker operation 5D
Passengers: 1
Cargo Capacity: 150 kilograms
Cover: Full
Cost: Not available for sale
Move: 30; 90 kmh
Body Strength: 3D+1
Twin Laser Cannon
        Fire Arc: Front
        Crew: 1 (pilot)
        Skill: Vehicle blasters
        Fire Control: 2D
        Range: 50-500/1.2/2.5 km
        Damage: 4D+2
Repeating Blaster Cannon
        Fire Arc: Turret
        Crew: 1 (gunner)
        Scale: Character
        Skill: Vehicle blasters
        Fire Control: 1D
        Range: 50-150/300/600
        Damage: 8D
        Game Notes: The repeating blaster cannon is mounted on top of the
        walker's "head" and can swivel to fire in any arc. Cover for gunner
        is only 1/2.
2 Concussion Grenade Launchers
        Fire Arc: Front
        Crew: 1 (co-pilot)
        Skill: Missile weapons: grenade launcher
        Ammo: 8 each
        Fire Control: 1D
        Range: 10-50/100/200
        Damage: 5D

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny,Overlord, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.