In modern ground warfare heavy weapons and vehicles have replaced the
need for vast amounts of ground troops. Pinpoint orbital bombardments,
airspeeder and starfighter strikes and artillery bombardment do most
of the damage during many ground operations. Even when two opposing
armies meet on the field of battle, massive battle tanks and combat
speeders do most of the work while the infantry is used as cannon
fodder and for clean up.
KTD decided that the next logical step in ground warfare at this point was
some sort of long range weapon that could navigate and find its way to any
target under any situation and deal a massive amount of damage. The answer
was the cruise missile.
KTD designed their TCM-class cruise missile off of a highly modified courier
droid body. They replaced most of the droid's systems with military-grade
guidance systems and a small thermo-nuclear warhead. The only problem
with this was the means by which they would be launched and carried
into a combat zone.
A fixed missile firing position would only be useful for so long until the
enemy is destroyed, the relocate or the emplacement is destroyed. The only
real answer was to design a mobile launching system.
The resulting TCM-LS design was a massively large treaded vehicle with a
large rotating missile battery on the top rear. The missile launcher is a
large rectangular box with all of the missiles safely stored inside of it.
The launcher can rotate in any direction and can fire any combination of
missiles at any single target simultaneously. The gunnery crew is in a
sealed compartment directly behind the main cockpit.
The final design for a mobile cruise missile launcher was exceedingly
expensive. The PDF only contracted ten of the units to be constructed and
each were deployed only to the top priority commands in the sector.
Craft: Kashan Technological Development's TCM-LS
Class: Speeder [Walker]
Size: Colossal (26.87 m long)
Cargo Capacity: 2 tons
Speed: 30 m
Max Velocity: 90 km/h
Cost: 131,300 (new)
Crew: 2 (Skilled +4)
Initiative: -4 (-8 size, +4 crew)
Maneuver: -4 (-8 size, +4 crew)
Defense: 12* (-8 size, +10 armor)
Shield Points: 0
Hull Points: 100 (DR 10)
*Provides full cover to crew.
Cruise Missile Launcher
Fire Arc: Turret (turns one arc per round)
Attack Bonus: -2 (-8 size, +2 crew, +4 fire control)
Range Increments: 25 km (30 m)
Notes: Missiles in transit can be shot down by laser weapons
(Defense: 26). Missiles remain in the air one round for every 20
kilometers it crosses. Missiles launched at different targets cannot
be fired in the same round.
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