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Section of Site: Vehicles D20Belongs to Faction: IndependentSubtype: WalkersEra: ImperialCanon: No

Destroyer Nuclear Assault Mech-Walker

The destroyer is the most insanely armed and powerful of the metal
gear series. it's equiped from head to toe with weaponry. Because
of the space used up by it's arsenal the destroyer has no
manipulators, ut still has the grapples on it's feet which allow
it to climb near vertical faces. It is equiped with short to medium
ranged Torrent tri-stage nuclear warheads. It is also equiped with
a large chaingun, anti-personnel machine gun, Hip mounted surface
to air missile launcher, smoke screen dischargers, and an
anti-vehicle c-10 canister rifle. The vehcile is armed from head
to foot and everywhere in between with weapons, ammo stprage units,
cooling units for the weapons and targeting gear for them. The
vehcile's heavy armor is also insulated with heat resistant ceramic
to protect it from the heat of the weapons fire. The inside is also
enviromentally controlled to keep the operator comfortable. Truly
this weapon is an example of RanCorp's brutal ingenuity.

Craft: RanCorp MGS-D "Destroyer" Walker
Class: Speeder [Walker]
Size: Garguantuan (11.5 m tall)
Passangers: 0
Cargo Capacity: 4 kg
Speed: 16 m
Max Velocity: 45 km/h
Cost: 320,000
Crew: 1 (Normal +2)
Initiative: -4 (-4 size, +2 crew)
Maneuver: -4 (-4 size, +2 crew)
Defense: 16* (-4 size, 10 armor)
Shield Points: 0
Hull Points: 100 (DR 10)(heat resisitant)
*Provides full cover to crew.
  Torrent Nuclear Warhead Launcher (6 carried)
    Fire Arc: Ballistic
    Attack Bonus: -2 (-4 size, +2 fire control)
    Damage: 6d10x5
    Range Increments: 98 km
  60mm Vulcan Cannon
    Fire Arc: Front
    Attack Bonus: -2 (-4 size, +2 fire control)
    Damage: 5d10
    Range Increments: 35 m
  5mm Machine Gun
    Fire Arc: Front
    Attack Bonus: -2 (-4 size, +2 fire control)
    Damage: 5d4
    Range Increments: 35 m
  Smoke Dischargers
    Fire Arc: Surrounding walker
    Range Increments: 0 m (12 m)
    Note: Provides three-quarter. Smoke last for 3d6 rounds.
  Duplex-9 SAM Launcher (3 carried)
    Fire Arc: Front
    Attack Bonus: -1 (-4 size, +3 fire control)
    Damage: 6d10
    Range Increments: 35 m
  75mm c-10 canister launcher (swings over shoulder)
    Fire Arc: Front
    Attack Bonus: -2 (-4 size, +2 fire control)
    Damage: 4d8
    Range Increments: 21 m

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