Site Stats:

8765 Stats in 30 Categories

Search Stats:

Latest Youtube Video:

Social Media:

@_RPGGamer Main Menu
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Mailing List
Mailing List
RPG Hints
        House Rules
        Game Ideas
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        The Force
        Online Journal
        Adventurers Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Other Pages within
Sonn-Blas Corporation G125 Projectile Launcher

Sonn-Blas Corporation G125 Projectile Launcher

Zatt (Nautolan Youngling)

Zatt (Nautolan Youngling)
Gualaar (Naboo Beast of Burden)

Gualaar (Naboo Beast of Burden)

Section of Site: Vehicles D20Belongs to Faction: IndependentSubtype: WalkersEra: ImperialCanon: No

Metal Gear Nuclear Assault Walker

First of the MGS, or Metal Gear Solid, line the Metal Gear is a fierce
weapon of destruction. The metal-gear are single trooper walkers which
carry short range arsenal and pack a payload of various kinds of nuclear
warheads. the Metal Gear is the prototype with it's six short-range trinity
fusion warheads and 40mm chaingun. The craft is actualy more like a mech
than a walker and has strong manipulators, which while not very dexterous,
are quite powerful. The metal gear brand of mech-walkers have the ability
to go through where regular walkers and repulsor vehicles can not, because
of special magnetic graplers in their feet, making them an incredible
comodity in harsh terain. Because of the Metal Gear's success more of the
MGS series are being designed.

Craft: RanCorp MGS-M "Metal Gear" Walker
Class: Speeder [Walker]
Size: Huge (8 m tall)
Passangers: 0
Cargo Capacity: 4 kg
Speed: 10 m
Max Velocity: 30 km/h
Cost: 100,000
Crew: 1 (Normal +2)
Initiative: +0 (-2 size, +2 crew)
Maneuver: +0 (-2 size, +2 crew)
Defense: 13* (-2 size, +5 armor)
Shield Points: 0
Hull Points: 100 (DR 5)
*Provides full cover to crew.
  Trinity Nuclear Warhead Launcher (6 carried)
    Fire Arc: Ballistic
    Attack Bonus: -1 (-2 size, +1 fire control)
    Damage: 6d10x5
    Range Increments: 45 km (11 km)
  40mm ChainGun
    Fire Arc: Front
    Attack Bonus: +0 (-2 size, +2 fire control)
    Damage: 20d10
    Range Increments: 250

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Dave Maloney,OverLord, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.