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Section of Site: Vehicles D6Belongs to Faction: IndependentSubtype: RepulsorliftEra: ImperialCanon: No

Cron Horizon Air Siege Platform

The Cron Horizon produced this from private sketches and design notes
belonging to the designer of the in-famous, not to be confused with
infamous, Tromp Cannon. It was created as one of several latch ditch
efforts to keep the corporation from going bankrupt. It is a rather
large, ominous looking, silver airship with a definite majestic quality
to it. It has a rounded nose with a large reinforced polymerized trans-
paristeel canopy over the bridge that allows them to see out. It's body
pulls back into a large flatter segment with two prongs on either side of
it which rejoin the central segment at the back forming the engine kept
there. The ship looks almost like the baby brother to a Mon Calamari

It's main siege arsenal comes from the tromp cannons that are scattered
across the main segment of the ship which fire down at ground based targets
delivering massive damage. Small time blaster cannons swing all about the
sides bristling to protect the airship from enemy airspeeders. Swinging
out off small missile rack blisters turreted missile launchers pivot in
all directions except up into the bulk of the ship. They can fire at air
or ground based targets with rapid precision and fast mounted servo-actuated
turrets allow quick swiveling of the turrets to track targets.

Finally, the grand finale weapon is the Molecular Phase Shifter array. It
disrupts molecular cohesion over a widespread area. The weapon takes a
long time to be prepped and charged but may then run continuously for a
sizeable amount of time. Targets, ships, speeders, building and other such
things will eventually crumble to dust in the path of the array's invisible
cone of destruction. The weapon takes so long to charge, use, recharge,
and use again that it's usually saved as a killing blow. Several warlords
bought up lots of these for their private armies keeping the Cron Horizon
comfortably in business a while longer.

Craft: Cron Horizon Corporation BOB-997 Air Siege Platform
Type: Siege Air Ship
Scale: Starfighter
Skill: Repulsorlift operation: Siege Platform
Crew: 590, gunners: 452
Cargo Capacity: 500 metric tons
Cover: Full
Altitude Range: Ground level-100 km
Cost: 145,000 (new)
Maneuverability: 1D
Move: 150; 430 kmh
Body Strength: 3D+1
80 Tromp Cannons
        Fire Arc: 30 forward-down,25 right-down,25 left-down
        Skill: Vehicle Weapons
        Crew: 2
        Scale: Walker
        Fire Rate: 1/5
        Fire Control: 3D
        Range: 100/200/500
        Blast Radius: 95 meters
        Damage: 10D
120 Blaster Cannons
        Fire Arc: 45 Front, 30 right, 30 left ,15 rear
        Scale: Speeder
        Crew: 1
        Skill: Vehicle blasters
        Fire Control: 1D
        Range: 50-400/900/3 km
        Damage: 5D
60 missile tubes
        Fire Arc: Turret (may swing any direction but up,
and may move two fire arcs per round)
        Scale: Speeder
        Skill: Missile Weapons: concussion missile launcher
        Crew: 3
        Ammo: 32
        Fire Control: 2D
        Fire Rate: 3
        Range: 20-600/3/16 km
        Blast Radius: 20 meters
        Damage: 7D
MPS-1 Array
        Fire Arc: Forward, down
        Scale: * (capital vs. capital targets, walker vs.
walker targets etc.)
        Crew: 12
        Fire Control: 2D
        Fire Rate: 1/10; continuous (takes 10 rounds to warm
up and charge)
        Ammunition: 5 rounds per charge
        Range: 80-290/360/420
        Blast Radius: 300 meters
        Damage: Target's Hull code reduces by 1D each round,
all ships within the 300m blast radius are effected.

Game Notes: When firing up the MPS-1 (but not for subsequent
checks) roll 1D and follow the below chart:
Roll                        Effect
1      MPS-1  Shuts down after 1 rounds of firing        
2        MPS-1  Shuts down after 2 rounds of firing        
3        MPS-1  Shuts down after 3 rounds of firing        
4        MPS-1  Fires Normally
5        MPS-1  Fires Normally
6+     MPS-1  Fires With Double Damage Result First round
then normal every subsequent round

Hangar Capacity:
        2 Lambda Shuttle
        8 combat Cloud Cars
        4 snubfighters

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