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Section of Site: Characters D6Belongs to Faction: Subtype: Non-Player CharacterEra: Rise of the EmpireCanon: EU




Advanced Recon Commandos?also known as Advanced Recon Clone troopers or simply ARC troopers?were an elite variant of clone trooper in the Grand Army of the Republic during the Clone Wars. Although less numerous than the other clones, they were among the most skilled soldiers in the galaxy.

During the early stages of the clone army's development, Jango Fett and his Mandalorian military advisors advocated the creation of clones capable of handling covert missions too delicate for the standard units. To achieve the desired results, the Kaminoans did not apply the standard behavior correction and enhanced the prime clone's genetic sample to increase physical prowess.

The first attempt at genetic alterations failed, resulting in the Null-class ARC troopers. Having learned their lesson, the Kaminoans succeeded in their second attempt, generating the first 100 ARC troopers, designated the Alpha-class.

After completing standard flash training and accelerated growth, these clones were placed under the direct tutelage of Jango Fett. Under Fett's strict discipline they learned to use their fierce independence, innate creativity, and physical superiority in combination with their training in advanced weapons and vehicles to become virtual one-man armies. After completing their training, the ARC troopers were locked in stasis on Kamino until they were required.

Two months after the Battle of Geonosis, a Confederacy assault on Kamino prompted their early activation. As droid detachments closed in on Tipoca City, Prime Minister Lama Su activated the Advanced Recon Commandos and authorized their deployment to hot-spots across Kamino in a last-ditch effort to save the planet's precious cloning facilities. The ARCs worked with a force of Jedi to repel the droid forces.

Following the First Battle of Kamino, the ARCs were integrated into the Grand Army of the Republic. As the ARCs took their place in the larger world, they developed distinct personalities due to their unaltered nature; some gave themselves names, others formed relationships outside the GAR. Once integrated, Advanced Recon Commandos worked as solo operatives or in small squads led by ARC captains, either performing self-contained missions or supplementing larger Grand Army of the Republic operations. It is possible that they trained ordinary clone troopers in ARC techniques and commanded them in squads; due to the limited number of ARCs, it is unlikely that the teams would be comprised only of them. One notable exception was the aftermath of the Battle of Hypori, where a twenty-man ARC trooper team under the leadership of Captain Fordo engaged General Grievous in combat.

As the Clone Wars progressed, some battles were won by the Republic largely thanks to the ARC troopers, most notably the Battle of Muunilinst, where the Muunilinst 10 disabled Separatist defenses that were causing damage to Republic forces. Soon, as their reputation spread among the GAR and throughout the galaxy, the Advanced Recon Commandos proved time and time again as to why they were they regarded as the best of the best in the Grand Army. As perfect soldiers, the ARCs and Jango were almost exactly alike; in fact, the leader of the Muunilinst 10, Fordo, had adapted the same blaster-spinning routine as Jango Fett.

However, because of their training as independent soldiers, they were more prone to questioning orders. In one unforgettable incident on Ord Cestus, ARC trooper Alpha 98 (known as Nate and later as Jangotat) disobeyed an order from his Jedi commander and sacrificed his life to destroy a local group of despots.

The Advanced Recon Commando tradition did not end with the death of Jango Fett in 22 BBY. Following his escape from Rattatak in early 20 BBY, Alpha, one of the earliest ARCs, returned to Kamino to train the second generation clone trooper commanders as Fett had trained him. These commanders, like Bacara and Cody, adopted the individualized practices of the ARCs and brought a new sense of creativity to the Grand Army of the Republic. Later in the war, distinguished infantry clone troopers could be promoted into ARC troopers. ARC troopers Fives and Echo obtained ARC status in this way

After the Clone Wars, all surviving ARCs were offered either retirement or the option to train their successors, the stormtroopers, passing on their combat experience. These new ARC troopers were also rumored to have undergone intensive deep core programming. Some even defected to the Alliance to Restore the Republic while others went rogue, following in Jango Fett's footsteps by becoming bounty hunters and assassins. A number of ARC troopers were assigned to become part of the Imperial Commando Special Unit, a special forces unit that was attached to the elite 501st Legion.

Some ARC troopers, possibly a new batch, took part in the Kamino uprising by leading the secretly grown clone anti-Imperial troopers against the Imperial stormtroopers of the 501st Legion in a fight to liberate Kamino from the Empire. The anti-Imperial clones failed, however.

During the Empire's reign, specialized stormtroopers known as shock troopers bore armor similar to that used by ARC troopers. They were also armed with DC-17 hand blasters.



Dex: 3D
           Armour Weapons: 6D+2
           Blaster: 7D+2
           Dodge: 7D
           Brawling Parry: 6D
           Grenade: 5D+2
           Missile Weapons: 5D
           Vehicle Blasters: 6D+2

Know: 3D
           Intimidation: 6D+1
           Survival: 5D+2
           Tactics: 6D
           Tactics; Clone Commandos: 6D
           Tactics: Advanced Recon Commandos: 7D

Mech: 3D
           Jet Pack Operation: 6D
           Repulsorlift Operation: 5D
           Starship Gunnery: 6D+2
           Walker Operation: 5D+1

Perc: 3D
           Command: 5D
           Command; CloneTroopers: 7D+1
           Command; Clone Commandos: 7D+1
           Hide: 5D+2
           Search: 7D
           Sneak: 6D+1

Str: 3D
           Brawling: 6D+1
           Climbing/Jumping: 6D+2
           Stamina: 6D+2
           Swimming: 5D+2

Tech: 3D
           Armour Repair: 5D+2
           Blaster Repair: 5D+2
           Computer Programming/Repair: 6D
           Demolitions: 7D
           First Aid: 6D
           First Aid; Clone Commandos: 6D
           First Aid; Advanced Recon Commandos: 6D+2
           Security: 7D


Move: 10
Size: 1.83 meters tall
Force Sensitive: No



Equipment: 2 DC-17 Blaster Pistols 5D
DC-15A Blaster Rifle 5D+2
WESTAR-M5 blaster rifle 5D+2
4 Grenades 5D
ARC Trooper Armor (+3D Physical, +2D Energy, -1D Dexterity, -1 Move)



Special Equipment: Merr-Sonn Z-6 Rotary Blaster Cannon 5D
Merr-Sonn Reciprocating Quad Blaster 4D/5D
Merr-Sonn PLX-1 portable missile launcher 6D+2


Comments made about this Article!



02/Jul/2011 08:59:35 Posted by jludwig1973@gmail.com {208.54.4.238}

Is there any way you could post a list of skills for star wars D6 RPG


17/Jul/2011 07:33:04 Posted by Hellstormer1 {67.167.167.82}

In what way? Just the skills? Their descriptions? That may not be a good idea on here. BUT, the books are easily available on Amazon or "other" methods and sources, if you know where to look.

The majority of skills were presented in the WEG Star Wars D6 RPG rulebook. Other books introduced skills here and there, but it usually seemed sporadic, and didn't always give a description of what the skills could do. For instance, in the Truce At Bakura sourcebook, "Brainwashing" was shown as a skill, with description and rules regarding its use and training. Elsewhere, in the Dark Empire sourcebook, Emperor Palpatine's stats show him having new skills, among them "Cloning" as an advanced skill (I think?), but no description is given regarding its use and training.

In short...you can make whatever skills you want or need for the game. Just keep in mind the difference between general skills, advanced skills, and skill specializations. Also, there is plenty of room to revise skills in the game that don't quite fit as they were given in the old WEG rule and sourcebooks, especially if using the rules for a different type of setting.


04/Jul/2014 01:06:33 Posted by Hartbaine {71.88.8.136}

Thier skills are a bit high. 5D maybe 6D in a few, but all those 7Ds are bit too much. Clones got 'plinked' off by droids by the hundreds. Specific Clones like Cody or Rex may have had 7s or even 8s, but not everyday commandos.


05/Sep/2014 16:40:17 Posted by Hellstormer1 {174.237.40.41}

IMO, I think it depends on one's interpretation of things. For instance, I'd say that clone troopers in general would have better skills than the later stormtroopers, due to their lineage (Jango Fett), as well as their strict training, their entire upbringing being nothing BUT training, and their inherent ability to work together. I'd even say they would have better attributes, again due to their Fett lineage. That would be just for the standard clone troopers, before you go into more specialized types with even better training and skills (just like the wide variety of stormtroopers, both types of which have more "elite" varieties, the creme of the crop). Even comparing to Imperial Royal Guard, whose stats are not quite as good as these, those stats I'd still consider "base", with more elite versions out there (which the Royal Guard did have), along with unique characters like Kyr Kanos and Carnor Jax. Another comparison would be the real world military, its branches, and the elite units of those branches (in this case, thinking of Recon Marines, who are pretty bada$$, even when compared to normal marines, who are considered much tougher than soldiers in the other branches). All in all, there are grounds for this interpretation's consideration, and it just depends on the GM and their gaming group.

You could always post some variant stats here in the comments, if nothing else?


01/Dec/2020 14:41:54 Posted by Anakin Skywalker yeet

Can you mention havoc or blitz


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