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Section of Site: Starships D20Belongs to Faction: Old RepublicSubtype: CapitalEra: Old RepublicCanon: No




Corellian System Patrol Craft

Much like the famed Corellian corvette and Corellian space cruiser, the
Corellian patrol craft was a highly reliable starship which could easily
continue to serve its intended role for many decades with the proper
maintenance and still be on the cutting edge of modern warships.

Used according to its designated role, this system patrol craft would
be used to apprehend smuggling vessels, regulate space lanes and serve
as a planet's first line of defense during an attack.

It was built to engage in "pre-jump" combat, making maximum use of speed
and maneuverability to catch fleeing vessels before they can escape into
hyperspace. Like many other system patrol craft, the Corellian version
was not equipped with hyperdrive engines, instead it was forced to rely
on its powerful sublight engines to make its way through a star system.

The crew of this vessel would spend long periods off-world, patrolling
the borders of their star system. The ships would be called upon to
respond quickly to any ships leaving the system with stolen or smuggled
goods, making the crews remain on constant watch for threats.

The Corellian patrol craft could spend up to two full months on patrol
in a star system, ready to react to any threat from within the system
or from beyond.

Craft: Corellian Engineering Corporation's Patrol Craft
Class: Capital
Cost: Not available for sale
Size: Large (132 meters long)
Crew: Minimum 2, maximum 11 (Skilled +4)
Passengers: 16 (troops)
Cargo Capacity: 250 metric tons
Consumables: 2 months
Hyperdrive: None
Maximum Speed: Cruising
Defense: 19 (-1 size, +10 armor)
Shield Points: 300
Hull Points: 300
DR: 10

Weapon: Turbolaser cannons (3)
Fire Arc: 1 front, 1 left, 1 right
Attack Bonus: +7 (-1 size, +4 crew, +4 fire control)
Damage: 4d10x5
Range Modifiers: PB -2, S/M +0, L -2

Weapon: Quad laser cannons (2)
Fire Arc: 1 dorsal turret, 1 ventral turret
Attack Bonus: +11 (-1 size, +4 crew, +8 fire control)
Damage: 4d10x2
Range Modifiers: PB -2, S +0, M/L n/a


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