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Section of Site: Starships D20Belongs to Faction: Old RepublicSubtype: CapitalEra: Old RepublicCanon: No

Firestorm Missile Cruiser

The Firestorm missile cruisers date back several decades before the
outbreak of the Clone Wars and served into the early days of the
Galactic Empire before being decomissioned by the Imperial Navy who
deemed it "out of date in comparison to modern warships."

The Firestorms provided combat fleets with added heavy fire from its
28 concussion missile launchers (each able to carry up to two hundred
missiles for prolonged conflicts). In what was considered a standard
broadside engagement, the Firestorms would bring either their port or
starboard (or both if engaging multiple targets) missile batteries to
bear in order to bombard the target with the most intense amount of
fire possible.

However, this tactic not only brought immense firepower to bear, but
also gave enemy cruisers a much larger target to hit by exposing its
entire length of hull. To compensate for this flaw Dezul installed
additional deflector shield generators to boost the shield power on
both the port and starboard sides of the vessel, thus allowing the
ship to take much more punishment while dishing out its own.

Dezul had initially hoped that the Firestorm would be cable to travel
within a planetary atmosphere with ease but the first test flights of
prototypes showed that the extensive repulsorlift units simply drained
too much power and presented too high a risk of a complete and shipwide
power failure - which would send the Firestorm hurdling torward the
surface. The repulsorlift units were not included in the final design

Craft: Dezul Shipworks' DSCMC "Firestorm"
Class: Capital
Cost: Not available for sale
Size: Huge (416 meters long)
Crew: Minimum 950, maximum 3,922 (Skilled +4)
Passengers: 80 (troops)
Cargo Capacity: 20,000 metric tons
Consumables: 2 years
Hyperdrive: x3.2 (backup x18)
Maximum Speed: Cruising
Defense: 18 (-2 size, +10 armor)
Shield Points: 100, 200 (port and starboard)
Hull Points: 500
DR: 15

Weapon: Turbolaser cannons (10)
Fire Arc: 5 front, 2 left, 2 right, 1 back
Attack Bonus: +6 (-2 size, +4 crew, +4 fire control)
Damage: 3d10x5
Range Modifiers: PB -4, S -2, M/L +0

Weapon: Concussion missile launchers (28)
Fire Arc: 3 front, 12 right, 12 left, 1 back
Attack Bonus: +4 (-2 size, +4 crew, +2 fire control)
Damage: 7d10x5
Range Modifiers: PB -4, S -2, M +0, L n/a

Weapon: Tractor beam projectors (5)
Fire Arc: 1 front, 2 left, 2 right
Attack Bonus: +8 (-2 size, +4 crew, +6 fire control)
Damage: Special
Range Modifiers: PB -4, S -2, M/L n/a

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