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Section of Site: Starships D6Belongs to Faction: Galactic EmpireSubtype: CapitalEra: ImperialCanon: No

Resurgence Star Destroyer

The invasion of the Yuuzhan Vong sounded the death knell of the
"Imperial"-class Star Destroyer.  The "Imperial"-class could not deal with
the weight of fire delivered by the Vong cruisers.  It is a great testimony
to Imperial training that the "Imperial" remained in service as long as it
did.  Fortunately, a replacement was already on the way.  

The "Resurgence"-class Star Destroyer is built on all of the combat
lessons learned since the design of the "Imperial II".  The Imperial R&D
specialists on Bastion included everything they possibly could in the new
design.  The "Resurgence" has backup shields, more armour, increased
maneuverability, and a novel new weapons fit.  The new Star Destroyer appears
to be a slightly scaled-up "Imperial" with a pair of gravity well generator
globes where bridge superstructure should be.  In actual fact, the
"Resurgence" is an entirely new, and far more capable, design.

Craft: Kuat Drive Yards' Resurgence Star Destroyer
Type: Star Destroyer
Scale: Capital
Length: 1,800m
Skill: Capital Ship Piloting: Star Destroyer
Crew: 38,064 gunners: 332 skeleton: 9,000/+10
Crew Skill: Astrogation 4D, Capital Ship Gunnery 5D+2, Capital Ship Piloting
5D+1, Capital Ship Shields 4D+1, Sensors 4D
Passengers: 9,700 (troops)
Cargo Capacity: 32,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D+1
Space: 6
Hull: 8D
Shields: 4D (the "Resurgence" has 4D of backup shields)
        Passive: 50/1D
        Scan: 100/3D
        Search: 200/4D
        Focus: 6/4D+2
50 Heavy Turbolaser Batteries
        Fire Arc: 20 front, 15 left, 15 right
        Crew: 1(20), 2(30)
        Skill: Capital Ship Gunnery
        Fire Control: 0D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150km
        Damage: 10D
50 Heavy Turbolaser Cannons
        Fire Arc: 25 front, 10 left, 10 right, 5 back
        Crew: 3
        Skill: Capital Ship Gunnery
        Fire Control: 1D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150km
        Damage: 7D
20 Dual Mode Cannons*
        Fire Arc: 5 front, 5 left, 5 right, 5 back
        Crew: 1(10), 2(10)
        Skill: Capital Ship Gunnery
        Fire Control: 3D
        Space Range: Laser: 3-15/35/75
                         Ion: 1-10/25/50
        Atmosphere Range: Laser: 6-30/70/150km
                                Ion: 2-20/50/100km
        Damage: Laser: 5D
                  Ion: 4D
10 Tractor Beam Projectors
        Fire Arc: 6 front, 2 left, 2 right
        Crew: 1(2), 4(2), 10(6)
        Skill: Capital Ship Gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60km
        Damage: 6D
2 Gravity Well Projectors
        Fire Arc: Turret
        Crew: 1
        Skill: Capital Ship Gunnery
        Fire Control: 6D
        Space Range: 1-5/75/150
        Damage: Blocks hyperspace travel
Carried Vessels:
        48 TIE/ln (or later fighters)
        12 TIE Bomber
        12 TIE Interceptor

*=Dual Mode Cannons can switch between laser or ion blasts.2 turns
preparation and a Very Easy Starship Repair roll are necessary to switch.
Performance differences for each mode are noted in the stats.  A hit on the
gun mount effects both modes of fire.

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