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Section of Site: Starships D6Belongs to Faction: Galactic EmpireSubtype: CapitalEra: ImperialCanon: No

Warlock Heavy Star Destroyer

The Warlock-Class Star Destroyer was designed to capture what was to be one
of the most lucrative naval contracts in galactic history. The Emperor had
issued a mandate that a warship capable of subjugating an entire world and
defeating entire fleets of lesser ships was to be built. Rendili answered
this call with the Warlock. Nearly 2,000 meters long, the Warlock mounts
some of the heaviest weapons ever built into a starship. Her main guns are
two immense continuous-beam turbolaser capable of punching completely through
most ships with a single shot. Backing these long-range artillery pieces up
are 9 double turbolaser turrets meant for medium-range engagements as well
as 3 heavy railguns for extreme-range sniping. To deal with mid-sized enemy
capital ships, the vessel mounts 4 medium turbolaser turrets and carries 9
light turbolasers for use against the smallest capital ships such as large
assault shuttles, blastboats, and gunships. 16 heavy anti-starfighter batteries
guard against heavy space bombers such as the Y-Wing while 36 smaller quad
laser cannons serve as defense against lighter snubfighters. Rounding out the
armament are 12 heavy concussion missile launchers armed with ship-killing
guided missiles and 16 light concussion missile launchers for use against
enemy fighters. Finally, these ships are equipped to carry 72 fighters, 12
bombers, and 12 assault shuttles. While a valiant effort by Rendili StarDrive,
this ship was doomed to failure due to the utilitarian nature of her design.
Not nearly as visually intimidating as an Imperator-Class Star Destroyer, the
Warlock's design is all business with no attention given to aesthetics or
psychological impact. Additionally, the Warlock was not designed to carry
large numbers of troops and ground assault vehicles like the smaller Imperator
could do and was thus passed over in favor of KDY's design. Twelve Warlocks
were built, but no one has ever discovered exactly what became of them.
Conflicting reports have stated that the ships were scrapped, stolen, sold
to an Outer Rim government, and even that they disappeared in a hyperspace
accident. Their true fate has so far remained a complete mystery and is likely
to remain so for quite some time.

Era: The last of the Warlocks was finished about 5 years before the Battle of Yavin

Craft: Rendili StarDrive's Warlock Class Heavy Star Destroyer
Type: Heavy Destroyer
Scale: Capital
Length: 1,992 meters
Crew: 12,000, Gunners: 205, Skeleton: 1,540/+10
Crew Skill: Astrogation: 6D, Capital Ship Gunnery: 5D+2, Capital Ship
            Piloting: 5D+1, Capital Ship Shields: 6D+1, Capital Ship Repair:
            7D+2, Capital Ship Weapons Repair: 7D, Communications: 6D, Security:
            6D, Sensors: 5D+2, Starship Gunnery: 5D
Passengers: 120
Troops: 1,800
Cargo Capacity: 4,800 metric tons
Consumables: 5 years
Cost: 50 billion credits, support craft not included.
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Space: 8
Atmosphere: 365; 1,050 kmh
Maneuverability: 3D
Hull: 7D
Shields: 5D
        Passive: 50/3D
        Search: 125/4D
        Scan: 250/5D
        Focus: 10/6D
2 Anti-Capital Ship Continuous-Beam Turbolasers
        Fire Arc: Front
        Crew: 5 Each
        Skill: Capital Ship Gunnery
        Fire Control: 5D
        Space Range: 5-25/75/150
        Atmosphere Range: 10-50/150/300 km
        Damage: 15D or 16D when fired together
9 Double Turbolaser Cannons
        Fire Arc: Turret
        Crew: 3 Each
        Skill: Capital Ship Gunnery
        Fire Control: 1D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 9D
3 Heavy Railguns
        Fire Arc: Turret
        Crew: 10 Each
        Skill: Capital Ship Gunnery
        Fire Control: 6D
        Space Range: 10-50/150/300
        Atmosphere Range: 20-100/300/600 km
        Damage: 6D
        Ammunition: 100 rounds per gun
4 Medium Turbolaser Cannons
        Fire Arc: Turret
        Crew: 2 Each
        Skill: Capital Ship Gunnery
        Fire Control: 3D
        Space Range: 5-25/35/75
        Atmosphere Range: 10-50/70/150 km
        Damage: 7D
9 Light Turbolaser Cannons
        Fire Arc: Turret
        Crew: 2 Each
        Skill Starship Gunnery
        Fire Control: 3D
        Space Range: 5-25/35/75
        Atmosphere Range: 10-50/70/150 km
        Damage: 5D
16 Anti-Starfighter Turbolaser Batteries
        Scale: Starfighter
        Fire Arc: Turret
        Crew: 3 Each
        Skill: Starship Gunnery
        Fire Control: 4D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 8D
36 Quad Laser Cannons
        Scale: Starfighter
        Fire Arc: Turret
        Crew: 1 Each
        Skill: Starship Gunnery
        Fire Control: 4D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 4D
16 Light Concussion Missile Launchers
        Scale: Starfighter
        Fire Arc: Any (Self-Guided)
        Crew: 1 Each
        Skill: Starship Gunnery
        Fire Control: Self-Guided, tracks target for 10 rounds with 8D skill
        Space Range: 1-5/15/30
        Atmosphere Range: 100-500/1.5/6 km
        Damage: 10D (24 missiles per launcher)        
12 Heavy Concussion Missile Launchers
        Fire Arc: Any (Self-Guided)
        Crew: 1 Each
        Skill: Capital Ship Gunnery
        Fire Control: Self-Guided, tracks target for 10 rounds with 8D skill
        Space Range: 3-18/36/66
        Atmosphere Range: 6-36/72/132 km
        Damage: 15D (12 missiles per launcher)

Support Craft:
        72 Fighters
        12 Bombers
        12 Assault Shuttles

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