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Section of Site: Starships D6Belongs to Faction: New RepublicSubtype: CapitalEra: New RepublicCanon: No

SorroSuub Agravator Cruiser

The Agravator class cruiser was built after the retaking of Coruscant
by the warring factions of The Empire. Mon Calamari was under attack, and
Sluis Van and Bilibringi were too overloaded with repair work, so nobody
was producing any new ships.

SoroSuub took full advnatge and created the new Agravator class medium
cruiser. The ship was built to be swift and agile while still carrying a
significant punch. The vessel was a perfect hit and run ship as the NR
became more of a rebellion again.

The ship was produced as quickly as possible and put to work. However,
after order was restored it was thought that hit and run ships were no
longer needed by the New Republic and the series was discontinued.

Craft: SoroSuub Agravator Cruiser
Type: Medium Cruiser
Scale: Capital
Length: 398 meters
Skill: Capital Ship Piloting: Liberator carrier-cruiser
Crew: 291, gunners: 92, skeleton: 50/+15
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D+2, capital ship
            piloting 4D, capital ship shields 4D, sensors 4D
Passengers: 1,200 (troops)
Cargo Capacity: 5,000 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuvrability: 2D
Space: 6
Hull: 6D
Shields: 3D+2*
* Has 4D of back-up shields. When a die of shield is lost, if the
   shield operators can make an Easy capital ship shields total, one
   of the back-up die codes of shields can be brought up to increase
   the shield back to 3D+2.
        Passive: 30/1D
        Scan: 60/2D
        Search: 90/3D
        Focus: 4/4D
42 Double Turbolaser Cannons
        Fire Arc: 21 ventral turrets, 21 dorsal turrets
        Crew: 3
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 6D
35 Ion Cannons
        Fire Arc: 15 front, 10 left, 10 right
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 3D
        Space Range: 1-10/25/50
        Atmosphere: 2-20/50/100 km
        Damage: 4D
25 Quad Laser Cannons
        Fire Arc: 10 Front, 5 Right, 5 Left, 5 Back
        Crew: 1
        Scale: Starfighter
        Skill: Starship gunnery
        Fire Control: 3D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 5D
8 Tractor Beam Projectors
        Fire Arc: 2 Front, 2 Right, 2 Left, 2 Back
        Crew: 1
        Skill: Capital Ship Gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 7D

Starfighter Complement: 3 Squadrons

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