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Section of Site: Starships D6Belongs to Faction: New RepublicSubtype: CapitalEra: New RepublicCanon: No

Covey Carrier-Cruiser

The Covey is an Impressive feat of engineering on the part of SorroSuub.
Admiral Daala had just attacked the just recovering water world of Calamari
and SoroSuub had taken advanatge as they had during the time of the Reborn
Emperor with the Agravtor class cruiser. SoroSuub had had success with their
Liberator Carrier-Cruiser so they decided to make a newer, light Carrier-Cruiser.

Smaller than the Liberator, the Covey used a frame similar to that of Carracks
and dreadnaughts with spear-like shape. It had overlapping armour with a set
of snugly fit plates overtop for apperance's sake. This actualy ended up
fitting with the theme of the Covey.

The entire Covey ship is built around the diea of modular design, however,
the New Republic soon learned it was also very well camoflauged. The Covey-
class ships look, to all who don't know better, like just a light cruiser.
It has snugly fit light hull plates over the strong overlapped armour shell
underneath. It's limited weaponry is nicely distributed over the entire ship
but nothing to get worked up about.

Rather than having a typical fighter bay, it simply has a small ventral shuttle
bay and hidden fighter launch racks. Seen up close, it is possible to make out
24 boxy plates of the exact same size on either side. There are two sets of
rows on each side, a top and bottom, each with 6 plates, before and aft of the
turbolaser turret on that side. These plates are the disguised launch racks.
They extend outward revealing a casing around a fighter. The casing consists
of four rods, one connected to each corner of the plate, and clamps holding
onto the fighter which release upon launch. The Upper rows house E-wings, and
when they extend the inner portion raises up lifting the ship clear of the frame,
then releases letting the e-wing rocket free and away. The lower rows house
A-wings, which upon extending actually release the clamps and use a short
reverse polarity tractor burst to push the A-wing down. From there the A-wing's
own thrusters carry it free of the launch rack. This launch method was developed
to save space and allow the Covey to launch all four of it's housed squadrons at
once. The combination of A-wings and E-wings was chosen so that A-wings would act as
interceptors and escort for the E-wings which could act as main assault craft.

The Covey itself can fit into all sorts of roles within the fleet. In pairs or
groups of 3-4, the ship can act as excellent escort for a convoy. It can also
act as a patrol craft, or supplement an attack group. It can serve as a customs
ship to some extent, or even as part of a system defense fleet.

The New Republic learned to love this craft but not until SoroSuub had produced
them for a couple years. After the Black Fleet Crisis the New Republic underwent
a major armament overhaul and this ship was looked at and decided it was a great
tool. SoroSuub had a small success with it up to that point, usualy selling it
to individual members of the New Republic, but the NR Fleet as a whole boguht
the ships on a grandiose scale after the bloody conflict with the Genocidal

Craft: SoroSuub Covey Carrier-Cruiser
Type: Medium carrier-cruiser
Era: 7+ years Post-Endor
Scale: Capital
Length: 280 meters
Skill: Capital Ship Piloting: Covey carrier-cruiser
Crew: 244, skeleton: 25/+10
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D+2, capital ship
            piloting 4D, capital ship shields 4D, sensors 4D
Passengers: 1,200 (troops)
Cargo Capacity: 5,000 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuvrability: 1D+2
Space: 6
Hull: 5D+2
Shields: 3D
        Passive: 30/1D
        Scan: 60/2D
        Search: 90/3D
        Focus: 4/4D
5 Heavy Turbolaser Batteries
        Fire Arc: 3 Front, 2 Back
        Crew: 3
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 7D
4 Turbolaser Turrets
        Fire Arc: Dorsal, Ventral, Left, Right
        Crew: 1
        Skill: Starship Gunnery
        Fire Control: 2D
        Space Range: 1-3/20/35
        Atomsphere Range: 100-300/2.0/3.5km
        Damage: 5D
12 Dual Laser Cannon Turrets
        Fire Arc: 6 Dorsal Turret, 6 Ventral Turret
        Crew: Copilot; 1
        Scale: Starfighter
        Skill: Starship Gunnery
        Fire Control: 2D
        Space Range: 1-3/12/25
        Atomsphere Range: 100-300/1.2/2.5km
        Damage: 5D
2 Ion Cannon Turrets
        Fire Arc: Ventral, Dorsal
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 3D
        Space Range: 1-10/25/50
        Atmosphere: 2-20/50/100 km
        Damage: 3D

Starfighter Compliment:
        24 A-wings
        24 E-wings

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