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Section of Site: Starships D6Belongs to Faction: New RepublicSubtype: CapitalEra: New RepublicCanon: No

Republic Missile Frigate

The Republic Liberator-class missile frigate is a recent addition to the New
Republic's arsenal. Its intended roles is that of a heavy assault vessel,
designed to launch barrage upon barrage of concussion missiles into an enemy
starship. A pair, in theory, could decimate something along the lines of a
Victory-class Star Destroyer.

Upon the liberation of Sullust from both Imperial forces and from the
corporation that enslaved the world, SoroSuub, the New Republic was forced
to question what it needed more. Warships or a reputation of not tolerating
slavery. In a rather shocking move, the New Republic Senate voted to both
seize all SoroSuub weapon and starship designs while in turn making sure
that SoroSuub altered its ways and began making up for years of slavery over

The Liberator missile frigate was the only starship design that the New
Republic deemed worthy of constructing in any numbers. Production began
shortly after Sullust's liberation and by the time that the Imperial Civil
War broke out in the Core and Colonies, the Liberator was well on its way
to becoming one of the more common warships in the New Republic Fleet.

Craft: SoroSuub Liberator-class Missile Frigate
Type: Frigate
Scale: Capital
Length: 398 meters
Skill: Capital ship piloting: Liberator missile frigate
Crew: 890, gunners: 90, skeleton: 200/+5
Crew Skill: Astrogation 4D, capital ship gunnery 5D, capital ship
            piloting 5D, capital ship shields 5D+1, sensors 3D+1
Passengers: 100 (troops)
Cargo Capacity: 5,000 metric tons
Consumables: 5 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Hull: 5D
Shields: 2D
        Passive: 30/1D
        Scan: 60/2D
        Search: 90/3D
        Focus: 4/4D
10 Turbolasers
        Fire Arc: 6 front, 2 left, 2 right
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 5D
25 Concussion Missile Tubes
        Fire Arc: 10 front, 5 left, 5 right, 5 back
        Crew: 2
        Fire Control: 3D+2
        Skill: Capital ship gunnery
        Space Range: 2-12/30/60
        Atmosphere Range: 4-24/60/120 km
        Damage: 9D
2 Tractor Beam Projectors
        Fire Arc: Front
        Crew: 10
        Skill: Capital ship gunnery
        Fire Control: 2D+2
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 4D+2

Starfighter Complement: 1 fighter squadron

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